[PD] Data structures and click event
billy.stiltner at gmail.com
Wed Mar 12 20:57:45 CET 2014
re: 'slow ass coders' usually takes me 15 years to get anything done, the
things that are taking longer than 15 years will probably be wonderful. I
will link to you something that will make you change your mind about
'being years behind everything else' 3:33:28 seconds of some
the pdBerlin has some nice examples of using Chris Mccormick's lfo
datastructure editor, I was weary of it before along with some GOP scaling
stuff, but think I might give it a try. something is weird with this new
(old junk keyboard, whenever I hold down more than 2 or 3 keys too fast ,
jack is glitching like the mouse dropouts. I am used to it by now and not
one bit of that dreaded static makes it inside the wave file.
I feel like I have crossed a hurdle yesterday #1 loadable filename list for
scrolling through presets instead of searching with the dialog[ cant that
dialog be used as a directory tool? I mean it allready does what everyone
want's a directory listing to do, splits up the file name from the patch,
etc... just make it an atom.
#2 I somehow miraculously figured out how to count up a binary sequence
like that is the oputput of the euclidian function for slick beats [1 0 1 0
1 1 0( and convert it to something that can be used as a mode for scales
[2 2 1 2( my method does not yet work for sequencs that start with 0
-rotations but that doesen't bother me one bit. I ould have done it so
easy with c, assembly language or even machine code but doing that
graphically had my panties in a wad.
A quotation by Hermann von Helmholtz
Whoever in the pursuit of science, seeks after immediate practical utility
may rest assured that he seeks in vain.
Academic Discourse (Heidelberg 1862)
JOC/EFR February 2006
The URL of this page is:
On Fri, Mar 7, 2014 at 6:55 PM, Miller Puckette <msp at ucsd.edu> wrote:
> I'll have to have a look and see what the ideas are... I don't
> know anything yet. Anyhow I think there are a couple of things
> that are higher priority: getting editing to be more user-friendly,
> and getting the IEM GUIs to behave better. And I'm afraid I can
> only write code at a fraction of the speed others can - so PD
> vanilla will always seem years behind everything else.
> On Sat, Mar 08, 2014 at 12:45:33AM +0100, João Pais wrote:
> > >On 03/05/2014 05:24 AM, Pierre Massat wrote:
> > >>Dear list,
> > >>
> > >>First of all i'd like to say that i'm very impressed by the
> > >>potential of data structures in Pd. I've always kind of ignored
> > >>this feature and it's a >>pity because it's really worth diving
> > >>into it.That being said I think that help and example patches
> > >>are far from sufficient for beginners, and if it wasn't for
> > >>Chris McCormick's s->>abstractions I would have been able to
> > >>really figure out how to use them (stuff like how to make an
> > >>entire polygon draggable, how to use >>GOP with proper scaling,
> > >>etc.).
> > >
> > >It's not just the documentation, it's the interface. Having to
> > >walk linked-lists of graphically unlinked objects is bad. Having
> > >to use boilerplate to find the >head of a glist just to create a
> > >scalar is bad.
> > >
> > > I think Pd-l2ork is getting close to a release with my new data
> > >structure stuff in it. It's a first step at addressing some of
> > >these issues.
> > and any prospects of that stuff making it into vanilla or pd-ext,
> > for the non-unix users out there?
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