[PD] libpd and Unity

Pagano, Patrick pat at digitalworlds.ufl.edu
Fri Mar 14 01:31:05 CET 2014

Hello, i switched to OSX and have an example of libpd and a sine tone on a slider inside Unity 4.3.1 working
I did a make and got a libpd.dylib, which had to be renamed to libpd.bundle and i followed this blog post successfully

Does anyone have any other examples of pd providing other sound for Unity? I would like to see if pd can be used to provide the full audio part for a game but i am also interested in perhaps making a synth emulation in Unity3D. I have the code for an ARP Odyssey that still works and it even has midi working. So it might be a nice starter project, especially if i can export it to a ipad/iphone.

I guess i am just looking for some more in-depth examples to digest before i get cracking



Patrick Pagano B.S, M.F.A
Audio and Projection Design Faculty
Digital Worlds Institute
University of Florida, USA

From: puredata at 11h11.com [puredata at 11h11.com]
Sent: Wednesday, March 12, 2014 7:23 PM
To: Pagano, Patrick
Cc: pd-list at iem.at
Subject: Re: [PD] libpd and Unity

Would be useful to see the errors. Also what version of Unity (free /
pro) (3.5 / 4)?
Did you compile your own pdcsharlib.dll?

Windows: install mingw and compile libpd
(https://github.com/libpd/libpd) "make csharplib". Copy
libs/libpdcsharl.dll to Assets/Plugins


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