[PD] literal $0 from message to gui send and gui receive

Billy Stiltner billy.stiltner at gmail.com
Thu Apr 17 22:35:35 CEST 2014


http://puredata.hurleur.com/sujet-6417-dollar-signs-objects-messages


On Sun, Nov 17, 2013 at 1:32 PM, Billy Stiltner <billy.stiltner at gmail.com>wrote:

> thnx i go bananas,
> the idea is to not use SSSAD or mmb's state saving abstractions
>
>
> On Fri, Nov 15, 2013 at 11:12 PM, i go bananas <hard.off at gmail.com> wrote:
>
>> and here's the same patch expanded a bit to include your $0 sends to
>> oscillators
>>
>> the only step that i haven't added here, is state saving.  But now that
>> all your values are stored in the table, it is not too difficult to
>> read/write them using SSSAD or mmb's state saving abstractions, or whatever
>> system you choose.
>>
>>
>>
>>
>> On Sat, Nov 16, 2013 at 12:46 PM, i go bananas <hard.off at gmail.com>wrote:
>>
>>> hi Billy, do you know that the gui's have a 'set' function.  So, if you
>>> send [set 0.4( to a slider, for example, it will be set at that value, but
>>> the value is not actually passed on.
>>>
>>> If you store all your values for osc1, env1, lfo1 and osc2, env2, lfo2
>>> in separate tables or float objects, then you can switch between different
>>> settings on your GUI objects, by using the set object to input the desired
>>> controls.
>>>
>>> anyway, i have a hangover, and this is harder to explain than i
>>> imagined... but i am attaching a patch to demonstrate
>>>
>>>
>>>
>>
>
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