[PD] Bad sound quality when playing .wav file during a GEM sequence

Claire O'Connor oconnc26 at tcd.ie
Mon Apr 21 19:53:52 CEST 2014


It's still the same when they are on different drives, I'm afraid. It's
only jumpy and glitchy when the GEM window is open but that's necessary
so...

Is there any way for PD to trigger an action in an external program? So,
have the soundfile in Audacity, for example, and have PD trigger it to play
on that?

Thanks!


On 19 April 2014 22:39, Dominic Melville <dcamelville at gmail.com> wrote:

> Could it be as simple as disk access? Reading the wav from the same drive
> as the image files causing the jumping and glitching?
>
> If there's any way to try playing the wav from ram in the same patch it'll
> show that up straight away.
>
> Cheers
>
> Dominic
>
> On Saturday, April 19, 2014, Claire O'Connor <oconnc26 at tcd.ie> wrote:
>
>> Hi everyone,
>>
>> I am currently trying to play a .wav file through readsf~ while a
>> sequence of events are being triggered within GEM (pix_film and pix_image)
>> but the sound quality is awful - very jumpy, glitchy and almost impossible
>> to hear what it is actually meant to be. Has anyone any ideas as to how
>> this problem may be solved? I've tried having the sound come from a
>> different patch but that hasn't worked.
>>
>> Any ideas would be very helpful :)
>>
>> Thanks!
>>
>
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