[PD] Bad sound quality when playing .wav file during a GEM sequence
cgclepper at gmail.com
Mon Apr 21 20:27:00 CEST 2014
Run a second copy of Pd. On the Mac, option drag the Pd app to make a
Use netsend/netreceive to communicate between the two copies of Pd: one for
GEM and one for audio.
On Mon, Apr 21, 2014 at 1:53 PM, Claire O'Connor <oconnc26 at tcd.ie> wrote:
> It's still the same when they are on different drives, I'm afraid. It's
> only jumpy and glitchy when the GEM window is open but that's necessary
> Is there any way for PD to trigger an action in an external program? So,
> have the soundfile in Audacity, for example, and have PD trigger it to play
> on that?
> On 19 April 2014 22:39, Dominic Melville <dcamelville at gmail.com> wrote:
>> Could it be as simple as disk access? Reading the wav from the same drive
>> as the image files causing the jumping and glitching?
>> If there's any way to try playing the wav from ram in the same patch
>> it'll show that up straight away.
>> On Saturday, April 19, 2014, Claire O'Connor <oconnc26 at tcd.ie> wrote:
>>> Hi everyone,
>>> I am currently trying to play a .wav file through readsf~ while a
>>> sequence of events are being triggered within GEM (pix_film and pix_image)
>>> but the sound quality is awful - very jumpy, glitchy and almost impossible
>>> to hear what it is actually meant to be. Has anyone any ideas as to how
>>> this problem may be solved? I've tried having the sound come from a
>>> different patch but that hasn't worked.
>>> Any ideas would be very helpful :)
> Pd-list at iem.at mailing list
> UNSUBSCRIBE and account-management ->
-------------- next part --------------
An HTML attachment was scrubbed...
More information about the Pd-list