[PD] pd, csound, fluidsynth -- and is this unnecessarily cumbersome?

David Medine dmedine at ucsd.edu
Tue Aug 12 05:49:22 CEST 2014


I saw on the fluidsynth website something about a fluid~ object for Pd, 
but the link is dead. Anybody out there know about this?

BTW, this was the site with the dead link:
http://sourceforge.net/p/fluidsynth/wiki/Applications/


On 08/11/2014 06:25 PM, forrest curo wrote:
> Mainly I want to use the computer (pc running linux) as a musical 
> instrument -- ie construct ways to input notes, changing volumes, 
> timbres ect in real time, eventually have a system set up to run a 
> sequence back with variations, different instruments, etc. while I 
> play along with some other voice...
>
> Soundfonts & fluidsynth work very well for producing basically 
> ear-friendly sounds... Pd looks ideal for handling HID input, keeping 
> track of incoming notes, doing interesting things with these.
>
> But to connect these two things I've been using csoundapi~ and 
> fluidsynth opcodes. As I understand this, pd is running a copy of 
> csound in a sort of virtual box?
>
> Anyway, it gets tricky to hit the same note, same channel in close 
> succession, because the repetition going through the fluidengine cuts 
> the first note off -- and in any case that first note is not available 
> for separate processing until it comes out through the fluidOut 
> opcode, mushed together with everything else sent to that fluidengine.
>
> Running multiple fluidengines in csound is quite doable, but starts 
> slowing the system down after the first two or three...
>
> But basically, all I'm getting from the csound and the fluidengine is 
> this Rube-Goldberg arrangement for playing from a pleasant set of 
> sound-samples. Reading audio arrays -- something pd should do on it's 
> own perfectly well...
>
> Suggestions for finding samples in an sf2 file, putting it into a pd 
> array, and thus playing it more directly?
>
> Forrest Curo
> San Diego
> US
>
>
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