[PD] Unity3d and pd vanilla

Ivica Bukvic ico at vt.edu
Wed Aug 13 20:18:00 CEST 2014


myu max-unity interoperability toolkit is for the most part compatible with
Pd as well since it uses netsend/receive (with the exception of jitter
textures).
On Aug 13, 2014 12:34 PM, "Pagano, Patrick" <pat at digitalworlds.ufl.edu>
wrote:

>  Hello
>
>  I am working on a simple game project for a child's museum that has a
> delivery date of October 30, so i have a little time to play around a bit
> and i was considering using libpd with Unity3D for the audio portion of the
> game.
> The game is a Egyptian game so i need a sample to run as soon as the game
> starts with some Egyptian music playing.
> The game players will be tracked with Kinect and at one point Kick Snakes
> for points [Kicking Asps] and i need there to be a sample fired off each
> time a snake is successfully kicked. So really two samples need to be fired
> off from Unity to libpd.
>
>  The pd portion i have no problem creating but i am wondering if anyone
> on list has a Unity example they would be willing to share that Pd receives
> a bang from Unity3D? The online example from Patrick Sebastien seems to be
> this hard-coded midi note patch that randomizes an osc and it's very
> confusing as i cannot figure out where the data is being exchanged.
>
>  Any help would be greatly appreciated and i will of course credit you in
> the game credits
>
>  thank you
>
>  Patrick
>
>  *Patrick Pagano B.S, M.F.A*
> Audio and Projection Design Faculty
> Digital Worlds Institute
> University of Florida, USA
> (352)294-2020
>
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