[PD] Recreate pd glitch effect in pd

zmoelnig at iem.at zmoelnig at iem.at
Sun Sep 28 09:26:46 CEST 2014

Quoting Ronni Montoya <ronni.montoya at gmail.com>:
> Do anybody have experienced this effect?
> Do anybody have an idea how to recreate this effect in pd?

the joys of naive glitch :-)
most likely the "glitch effect" is simply your computer running out of  
CPU-cycles and thus creating artefacts.
if your new computer has more CPU-cycles to give away, then it will  
not run out of them as soon, thus not producing those artefacts.
those artefacts will change, whenver you change something on your  
system (change *some* hardware; change *some* software; move the  
computer; play at full moon)

so simon's suggestion is probably the best you can do.

if the CPU-load is the only factor governing the glitches, you could  
also get a *similar* effect, by keeping your CPUs busy for "just the  
right amount".

i've once written a [cpueater] abstraction (should be available  
somewhere on the web), that would burn idle cycles up to a given  
percentage. you might have luck with it (but most likely not).


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