[PD] Recreate pd glitch effect in pd

Marcus D'Camp carcus at carcus.net
Sun Sep 28 18:30:07 CEST 2014

What about "buffer override?" There's an object/patch called buffery~ that
I've seen before that can create the effect I believe you are looking for.


* first time post here, long time lurker


Marcus D'Camp

On Sun, Sep 28, 2014 at 12:26 AM, <zmoelnig at iem.at> wrote:

> Quoting Ronni Montoya <ronni.montoya at gmail.com>:
>> Do anybody have experienced this effect?
>> Do anybody have an idea how to recreate this effect in pd?
> the joys of naive glitch :-)
> most likely the "glitch effect" is simply your computer running out of
> CPU-cycles and thus creating artefacts.
> if your new computer has more CPU-cycles to give away, then it will not
> run out of them as soon, thus not producing those artefacts.
> those artefacts will change, whenver you change something on your system
> (change *some* hardware; change *some* software; move the computer; play at
> full moon)
> so simon's suggestion is probably the best you can do.
> if the CPU-load is the only factor governing the glitches, you could also
> get a *similar* effect, by keeping your CPUs busy for "just the right
> amount".
> i've once written a [cpueater] abstraction (should be available somewhere
> on the web), that would burn idle cycles up to a given percentage. you
> might have luck with it (but most likely not).
> fgmasdr
> IOhannes
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