[PD] multi 3d object or multiple GEM window
langcsaba at gmail.com
Sat Nov 1 13:47:59 CET 2014
looks like the [ortho] object did the job. Thanks anyway!
On Sat, Nov 1, 2014 at 1:07 PM, Csaba Láng <langcsaba at gmail.com> wrote:
> Hi all,
> I try to have multiple 3d models in one GEM window, but each of them in
> an other part of the GEM window, let's say in the corners. As the virtual
> camera is set to the centre of the screen, it means that each 3d object has
> a distortion in the corners, what's more, if I move them out from 0 0 0
> position, any rotation has an effect on each model, as they do not revolve
> around its own axes, but the 3d space axes.
> So what I want to make is couple let's call them eyeballs from a 3d .obj
> file which are perfectly circle shaped and not ovals on the edge of the
> screen, revolving around its own axes.
> What i see, maybe multiple virtual cameras are needed to have each object
> in the centre of each cameras, or havingmultiple GEM windows offset to
> the right position without borders on the second screens.
> What is the easiest solution for this?
> I found some ideas from you on this site:
> but the multiple Gem window link is dead on source forge.
> Thanks in advance:
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