[PD] GEM local transform
IOhannes m zmölnig
zmoelnig at iem.at
Tue Jan 6 21:30:22 CET 2015
On 01/06/2015 09:12 PM, patrice colet wrote:
> is there a simple way in Gem to rotate an object locally,
> or in other words is it possible to rotate an object on z axis, and then
> rotate on the new x axis given by z axis rotation?
> I believe it would be possible to do that with some matrix magicks but
> it looks complicated to me, maybe there are examples somewhere?
i'm sure i misunderstand the question, as the answer i find is rather
simple (all transformations in Gem are always on the local coordinate
[rotate 12 0 0 1]
[rotate 42 1 0 0 ]
[rotateXYZ 0 0 12]
[rotateXYZ 42 0 0]
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