[PD] So [bang~] can't "bang" in less than 64 blocksize, huh?

Alexandre Torres Porres porres at gmail.com
Sat Mar 14 16:10:15 CET 2015


> you won't be able to use objects like [adc~]/[dac~]

if you have a block size different than 64

2015-03-14 12:09 GMT-03:00 Alexandre Torres Porres <porres at gmail.com>:

> "
> *I have not tested this, but let me ask if you did already try putting a**bang~
> in a subpatch which itself is reblocked using block~ ?*"
>
> Of course, I even sent such a patch to the pd list in this thread, check
> it out...
>
> cheers
>
> ps. block~ doesn't have to be in a subpatch, it also works on the parent
> patch, although you won't be able to use objects like [adc~]/[dac~]
>
> 2015-03-14 11:59 GMT-03:00 Peter P. <peterparker at fastmail.com>:
>
> * Alexandre Torres Porres <porres at gmail.com> [2015-03-14 15:52]:
>> > "*I assume that's what bang~ was designed for. It is not an 'audio rate*
>> >
>> > *bang' but something that lets you get timing information from audio*
>> > *blocks*"
>> >
>> > but it doesn't work for blocks lesser than 64... can't bang at each 32,
>> 16,
>> > 8, 4, 2, 1 block samples... this was unexpected to me and what made me
>> > wonder about similar/parallel behaviours from other objects, which I
>> also
>> > found to exist.
>> >
>> > cheers
>> >
>> >
>> > 2015-03-14 6:18 GMT-03:00 Peter P. <peterparker at fastmail.com>:
>> >
>> > > * Alexandre Torres Porres <porres at gmail.com> [2015-03-14 06:02]:
>> > > > I was trying to get a bang at every sample and found out that the
>> minimum
>> > > > time bang~ works is at the 64 blocksize, check attached patch.
>> > > I assume that's what bang~ was designed for. It is not an 'audio rate
>> > > bang' but something that lets you get timing information from audio
>> > > blocks, eg. deriving a video playback frame rate in sync to an audio
>> > > stream.
>> > >
>>
>> I have not tested this, but let me ask if you did already try putting a
>> bang~ in a subpatch which itself is reblocked using block~ ?
>>
>
>
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