[PD] converting audio pulses to bang

Alexandros Drymonitis adrcki at gmail.com
Sat Apr 18 08:30:52 CEST 2015


Cant't you get bangs on attacks with [bonk~]? Or [threshold~]?



> On 18 Απρ 2015, at 07:55, Alexandre Torres Porres <porres at gmail.com> wrote:
> 
> Hi folks, I've been recently using CV from modular synths to control Pd, and they do send audio pulses for controls (bangs in Pd).
> 
> I know Supercollider usually trigger processes with pulse audios in a similar manner, by the way, but I digress. That is to say that Pd mostly deals with control bang messages.
> 
> So, getting to the point. I've been using the usual audio to control conversion, but at every sample to be really accurate and right on the spot. So I'm using [vsnapshot~] with very fast metro bang to get values all the time.
> 
> I just think that this method is a bit clumsy or complicated. Maybe it could be achieved more simply. Maybe there could be an external that could bang at the exact same time as the output of an object like [impulse~], or an on/off message (1, 0) according to the output of a [train~] object. You know what I mean?
> 
> cheers
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