[PD] converting audio pulses to bang

Alexandre Torres Porres porres at gmail.com
Mon Apr 20 22:39:02 CEST 2015


Thanks, a Sample Accurate Triggering System is what I was looking for, the
other objects (like [threshold~] or [bonk~]) aren't that accurate. Didn't
know that LyonPotpourri had such things, will have a look at it!

Cheers

2015-04-18 11:00 GMT-03:00 Eric Lyon <audiodidact at gmail.com>:

> If you prefer to keep timing in the signal domain, I have several objects
> that work together to do this.
>
> http://disis.music.vt.edu/eric/LyonSoftware/Pd/LyonPotpourri/
>
> You can read about how they work over here:
>
> http://disis.music.vt.edu/eric/LyonPapers/SampleAccurate-Lyon-ICMC2006.pdf
>
> HTH,
>
> Eric
>
>
> On Sat, Apr 18, 2015 at 6:00 AM, <pd-list-request at lists.iem.at> wrote:
>
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>> Today's Topics:
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>>    1. Re: converting audio pulses to bang (Alexandros Drymonitis)
>>
>>
>> ---------- Forwarded message ----------
>> From: Alexandros Drymonitis <adrcki at gmail.com>
>> To: Alexandre Torres Porres <porres at gmail.com>
>> Cc: "pd-list at lists.iem.at" <pd-list at lists.iem.at>
>> Date: Sat, 18 Apr 2015 09:30:52 +0300
>> Subject: Re: [PD] converting audio pulses to bang
>> Cant't you get bangs on attacks with [bonk~]? Or [threshold~]?
>>
>>
>>
>> > On 18 Απρ 2015, at 07:55, Alexandre Torres Porres <porres at gmail.com>
>> wrote:
>> >
>> > Hi folks, I've been recently using CV from modular synths to control
>> Pd, and they do send audio pulses for controls (bangs in Pd).
>> >
>> > I know Supercollider usually trigger processes with pulse audios in a
>> similar manner, by the way, but I digress. That is to say that Pd mostly
>> deals with control bang messages.
>> >
>> > So, getting to the point. I've been using the usual audio to control
>> conversion, but at every sample to be really accurate and right on the
>> spot. So I'm using [vsnapshot~] with very fast metro bang to get values all
>> the time.
>> >
>> > I just think that this method is a bit clumsy or complicated. Maybe it
>> could be achieved more simply. Maybe there could be an external that could
>> bang at the exact same time as the output of an object like [impulse~], or
>> an on/off message (1, 0) according to the output of a [train~] object. You
>> know what I mean?
>> >
>> > cheers
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