[PD] Gem server and client solution

Antoine Villeret antoine.villeret at gmail.com
Tue Jun 23 20:14:07 CEST 2015


good job !
congrats !


--
do it yourself
http://antoine.villeret.free.fr

2015-06-23 20:10 GMT+02:00 Csaba Láng <langcsaba at gmail.com>:

> Thanks Py.
>
> Now it is 30fps, and works smooth. Wanted to have antialiasing but that
> was already too much for the processors.
> Latency, hmm I do not know. Let me know how I could measure it.
>
> Popesz
>
> On Mon, Jun 22, 2015 at 11:01 AM, Py Fave <pyfave at gmail.com> wrote:
>
>> nice setup!
>> what is the frame rate?
>>
>> and latency?
>>
>> thanks
>>
>> py
>>
>> 2015-06-20 13:08 GMT+02:00 Csaba Láng <langcsaba at gmail.com>:
>>
>>> Dear list,
>>>
>>> just wanted to inform you that I managed to have 2x12 fullHD screens
>>> connected and controlled by GEM.
>>> With 2 Mac Pro and 6 Datapath x4 4K external graphic cards works smooth.
>>> It is not visible from the picture, but these squares are cubes, which
>>> revolves when someone gets into interaction with the motion sensors.
>>> The result is in the attachment:
>>>
>>> [image: Inline image 1]
>>>
>>> No upscaling, no additional processor between the computer and the video
>>> wall. Just smooth 15840x3240 real time rendered pixels.
>>> Thanks for your ideas and help during the process.
>>>
>>> Best:
>>>
>>> Popesz
>>>
>>> On Wed, Apr 29, 2015 at 8:36 PM, Jack <jack at rybn.org> wrote:
>>>
>>>> -----BEGIN PGP SIGNED MESSAGE-----
>>>> Hash: SHA1
>>>>
>>>> Le 29/04/2015 13:15, IOhannes m zmoelnig a écrit :
>>>> > On 2015-04-29 12:36, Csaba Láng wrote:
>>>> >> Hi Iohannes,
>>>> >>
>>>> >> I just wanted to ask if according to you this approach is
>>>> >> feasible with such a gemwin dimension [dimen 7680x3240(. And if a
>>>> >> Mac Pro could handle it with 4-8 or 12 core processor.
>>>> >>
>>>> >
>>>> > I'm not very learned when it comes to apple, so I cannot give an
>>>> > authorative answer your question.
>>>> >
>>>> > anyhow: the number of cores are probably not very relevant here, as
>>>> > most of the work is done by the GPU. a resolution of 7680x3240 does
>>>> > not seem very high for nowadays standards.
>>>> >
>>>> > the maximum texture size (which is the relevant spec here) for
>>>> > modern cards should be at least 8192x8192 pixels (e.g. my intel
>>>> > gfx-card on my lenovo x230 supports 8192x8192; my quite old (~10
>>>> > years) nvidia GeForce 7800GTX would support only 4096x4096; what i
>>>> > here from the new nvidia GTX980 it should have a maximum texture
>>>> > size  of 65536x65536 pixels).
>>>>
>>>> About the NVidia GTX980, what does it mean :
>>>> Maximum Digital Resolution* : 5120x3200 ?
>>>> this is on :
>>>> http://www.geforce.com/hardware/desktop-gpus/geforce-gtx-980/specificati
>>>> ons
>>>> ++
>>>>
>>>> Jack
>>>>
>>>>
>>>> >
>>>> > gmfsdr IOhannes
>>>> >
>>>> >
>>>> >
>>>> > _______________________________________________
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>>>>
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>>>
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>>
>
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