[PD] How does vline~ work under the hood?
Jonathan Wilkes
jancsika at yahoo.com
Fri Oct 2 23:24:15 CEST 2015
There are probably a lot more ways to implement ramps. For example, youcould increment only at block boundaries and just repeat that value for therest of the block. That would looks a lot like Supercollider's "kr" ugens. (Iactually thought that's how [line~] worked until I looked at the code.)
Btw-- does it cost anything significant to dereference x->x_inc inside thewhile loop of line_tilde_perform? Or is the compiler able to somehowoptimize that?
-Jonathan
On Friday, October 2, 2015 11:36 AM, i go bananas <hard.off at gmail.com> wrote:
Hi, me again.
Thanks for the discussion. It has really opened my eyes.
So, i got my naive c++ implementation of line~ basically working.
And of course, just running a for loop incrementing by ticks, i run into the exact precision error that this block quantizing seems to avoid. My line from 0 to 100 over 44100 samples only gets to 99.93
So, i also need to add something like pd's block quantization to make sure my line goes all the way to the specified value.
My questions then are 2:
Is pd's method the way i should do it? Or is there a better alternative?
And, if i do it the pd way, how does that work? Does the increment get updated every block? Or is it just the last block that is stretched?
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