[PD] looking for other vanilla filters or abstractions for libPD

Joe White white.joe4 at gmail.com
Sat Oct 24 13:02:49 CEST 2015


Hey Scott,

There's some good vanilla filters in rjlib -
https://github.com/rjdj/rjlib/tree/master/rj - like [e_lop2], [e_lop4] and
some biquad coefficient generators [u_bandpass1] etc...

Cheers,
Joe



On 24 October 2015 at 09:45, Scott R. Looney <olorin at lmi.net> wrote:

> hey folks, more of a libPD question than PD per se... i'm using libPD with
> Unity for an upcoming iOS app i want to build and looking for good synth
> filter alternatives. i may want to put it on the App store so using
> anything with expr~ or fexpr~ is out, unfortunately. i recently ran into
> the [bob~] object which seems useful and is under BSD license but initial
> searches on how to compile externals in libPD have not been successful.
>
> ideally i'd love something i could just use in vanilla, as recompiling
> libPD for C# is kind of a chore for my skillset. anyone got an idea where i
> might find good vanilla resonant filters not using expr~/fexpr~ compatible
> with libPD? or if anyone's got info on how to include externals in libPD
> for Unity, i'm curious about that too. i'm currently using the uPD
> framework from Magicolo, which is building on Patrick Sebastien's
> LibPD4Unity concept, allowing multiple instances of PD to be run in the
> game.
>
> anyway, any help appreciated!
> scott
>
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