[PD] exporting opengl as vector

Jack jack at rybn.org
Wed Feb 3 23:16:40 CET 2016


Hello,

Putting XYZ coord in RGB texture could be a way to achieve what you want
(in a shader) ?
Things should be automatically compute between vertex and fragment (to
get texture).
++

Jack



Le 03/02/2016 17:33, Py Fave a écrit :
> Hello list,
> 
> 
> is it possible to export the result of a gem window as vectors?
> 
> i am doing the classical plane 3d extrusion (via a shader)
> but need vectors as output
> 
> 2d vector(prefered ) or 3d model
> what would work ?
> any hint welcome!
> 
> 
> i saw it was already asked a long time ago.
> any news in this area.?
> 
> 
> Do you know other programs to do that ?
> 
> Thanks by advance
> 
> Have fun !
> 
> Pierre-Yves
> 
> 
> 
> 
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