[PD] exporting opengl as vector
Jack
jack at rybn.org
Wed Feb 3 23:16:40 CET 2016
Hello,
Putting XYZ coord in RGB texture could be a way to achieve what you want
(in a shader) ?
Things should be automatically compute between vertex and fragment (to
get texture).
++
Jack
Le 03/02/2016 17:33, Py Fave a écrit :
> Hello list,
>
>
> is it possible to export the result of a gem window as vectors?
>
> i am doing the classical plane 3d extrusion (via a shader)
> but need vectors as output
>
> 2d vector(prefered ) or 3d model
> what would work ?
> any hint welcome!
>
>
> i saw it was already asked a long time ago.
> any news in this area.?
>
>
> Do you know other programs to do that ?
>
> Thanks by advance
>
> Have fun !
>
> Pierre-Yves
>
>
>
>
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