[PD] How's Pd limited?

Samuel Burt composer.samuel.burt at gmail.com
Tue Feb 23 20:49:13 CET 2016


I guess I've never seen a way to load multiple samples into a single array.
That might solve another problem I'm currently sorting out. How do you do
that?

Sam

On Tue, Feb 23, 2016, 1:56 PM Matt Barber <brbrofsvl at gmail.com> wrote:

> This is doable, actually, but not easy. [delay] and [vline~] both have
> subsample accuracy. It would be substantially easier if you could
> preprocess and deliver the sequence as one big message dump to [vline~]. If
> you loaded all of the files into one array (up to about 6:20 of audio at
> 44100) and kept tabs on where each one started and how long it was in
> samples and milliseconds, you could then feed [vline~] into [tabread~] to
> play the relevant chunk of the array. If you needed to be able to transpose
> them, that's a little harder because depending on how long the table was,
> you'd need to work in the message onset to [tabread4~]'s right inlet or
> face index degradation.
>
> On Tue, Feb 23, 2016 at 1:40 PM, Samuel Burt <
> composer.samuel.burt at gmail.com> wrote:
>
>> David,
>>
>> One thing I attempted and couldn't find a solution for was the following,
>> mostly owing to the limitation of interfacing with a 64 sample block size.
>>
>> I wanted to have a directory of hundreds of audio recordings. Each one
>> would be a single wavelength from an interesting sound, like a bass
>> clarinet, marimba, harpsichord, tambourine, etc. Each would begin and end
>> at a zero crossing so you could chain them together to make complex
>> timbres. They could be chained in sequence, randomized, or loaded in
>> meta-data-matched chunks. I ran into a problem figuring out how to trigger
>> the next sound based on the ending of the last sound in a sample accurate
>> way. Sound file loading or even buffer playback triggering waits until the
>> start of the next block size before it updates. If you have a waveform that
>> lasts 205 samples (64+64+64+13), you have a gap of 51 silent samples before
>> the next waveform would start. Not only do you not get the continuous sound
>> you want, this winds up creating a periodic pattern with a frequency of 689
>> Hz (44100/64).
>>
>> David, I like your idea "what (if anything) someone tried to do in Pd,
>> but couldn't given its limitations". I think this could be a wonderful
>> challenge if we could have a monthly thread like this where the best minds
>> among us come up with solutions to some of the hardest conceptual
>> challenges in Pd.
>>
>> I'm still struggling with loading dozens of files, audio dropouts, and
>> other similar problems. Someone else expressed frustration about Pd's
>> single-threaded status. I too have feared upgrading my computer based on
>> the limitations of current multicore processors (although realistically I
>> think we can all look at the "turbo-boost" level or whatever Intel calls it
>> to determine where our processor might run with a demanding patch. I
>> understand the fact that you can't run your audio process on multiple
>> cores, because it is a linear process. It would be great if the GUI could
>> run on a second core, a process that loads audio into memory could run on
>> third core, while GEM could automatically run on a fourth core. I don't
>> have any concept of how feasible that would be, though. Does the GUI in
>> pd-l2orc run on a separate core?
>>
>> Sam
>>
>>
>>
>>
>>
>>
>>> Message: 4
>>> Date: Tue, 23 Feb 2016 09:01:06 -0800
>>> From: david medine <dmedine at ucsd.edu>
>>>
>>> One thing I'd be interested in knowing about is what (if anything)
>>> someone tried to do in Pd, but couldn't given its limitations (apart
>>> from look/feel/convenience issues).
>>>
>>>
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