[PD] Parallel Audio Processing (Was: How's Pd limited?)

nicolas bouillot nicolas.bouillot at gmail.com
Wed Feb 24 21:06:58 CET 2016


a possible source of inspiration: "supernova a scalable parallel audio
synthesis server for SuperCollider". It works great.
http://tim.klingt.org/publications/icmc2011_supernova.pdf

On Wed, Feb 24, 2016 at 2:58 PM, David Medine <dmedine at ucsd.edu> wrote:

> That is definitely true. Of course, we musicians need it more than most
> computer users out there...
>
> On 2/24/2016 11:57 AM, Jonathan Wilkes wrote:
>
> I'd say a solution would deserve the nobel prize in computers. :)
>
> -Jonathan
>
>
> On Wednesday, February 24, 2016 11:40 AM, david medine <dmedine at ucsd.edu>
> <dmedine at ucsd.edu> wrote:
>
>
> Reading a full inbox in a non-parallelized fashion leads to cross posting.
> Sorry for the repost, but this belongs on this thread.
>
> Yeah, but the problem here (automatic compute resource distribution) isn't
> just with the actual distribution. Control timing is a huge issue too. If
> you have multiple voices of the same synth on different threads, good luck
> playing a chord. It will frequently be an arpeggio. If there are very
> strict, predictable rules about the order of when each voice computes and
> when it sleeps in order to wait for new samples and control signals, this
> problem vanishes, but then you are no longer computing in parallel, and you
> might as well have everything on one thread anyway.
>
> This is a *really* interesting problem. If someone can solve it, she
> deserves the nobel prize in computer music.
>
> On 2/24/16 5:59 AM, Christof Ressi wrote:
>
> Another possibility for at least some degree of parallel audio processing, I guess, is to use streaming objects + several instances of Pd.  I tried out [udpsend~] and [udpreceive~] (taken from the "net" library in Pd extended) and they seem to work reliably. Of course there is some latency envolved and it's no practical solution for our future 100 core machines :-p.
>
> What are in your experience the best methods for sharing audio via different Pd instances?
> And does anyone know the current status of "Audio over OSC"? I found this paper from 2010 http://iem.kug.ac.at/fileadmin/media/iem/projects/2010/jaeger.pdf
>
> Christof
>
>
>
>
> Gesendet: Mittwoch, 24. Februar 2016 um 11:12 Uhr
> Von: Jack <jack at rybn.org> <jack at rybn.org>
> An: pd-list at lists.iem.at
> Betreff: Re: [PD] How's Pd limited?
>
> Hello,
>
> Le 24/02/2016 00:19, Matt Barber a écrit :
>
> Can anyone explain more why [pd~] doesn't fulfill the desire for
> parallel processing, and maybe provide an example of something outside
> of Pd that does? I don't feel like I have a great handle on the design.
> As Jonathan said, it seems like Pd's determinism constraint is a big
> hurdle to clear, though it's already relaxed a bit with netsend/receive.
> What are the main differences between running an instance of Pd as a
> [pd~] slave to another instance, and running two instances that
> communicate via netsend/receive and jack?
>
> I think, the main difference is :
> - with [pd~] your communication is synchronous
> - with [netsend]/[netreceive] your communication is asynchronous
>
> So (if i am right), if something is heavy to compute (more than 100% of
> your CPU) in your subprocess with [pd~], your parent have to wait the
> end of this computation. This is not the case with [netsend]/[netreceive].
> ++
>
> Jack
>
>
>
> On Tue, Feb 23, 2016 at 5:45 PM, David Medine <dmedine at ucsd.edu<mailto:dmedine at ucsd.edu> <dmedine at ucsd.edu>> wrote:
>
>     I think we all need to learn more about multi-threading if we want
>     to run real-time, modular, digital signal processing algorithms on
>     multi-core machines. I, for one, can not think of any general,
>     robust way to do this. In that sense, Pd's adherence to single
>     threading is actually a very elegant solution to the problem.
>
>
>     On 2/23/2016 12:25 PM, martin brinkmann wrote:
>
>         On 22/02/16 02:49, Matti Viljamaa wrote:
>
>             How do you think Pure Data is limited?
>
>         for me the only real and important (i can think of at the
>         moment) limitation is the block-based audio processing.
>         to me this seems quite unnatural and inconvenient when dealing with
>         digital audio. it kept me for a couple of years from using pd,
>         though it
>         is only a 'showstopper' in rather few cases, i found out.
>         feedback in large/complex patches for example, since it
>         is not very practical (or possible at all) to re-block
>         everything to 1...
>
>         what i tried but couldn't (yet): build a decent piano-roll
>         editor (vanilla).
>
>         and i believe too, pd has to 'learn' better multithreading to run
>         adequately on our future machines with hundreds or even thousands of
>         arm-cores...
>
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