[PD] vanilla solution for random float

Claude Heiland-Allen claude at mathr.co.uk
Thu Jun 2 09:25:20 CEST 2016


On 02/06/16 08:09, IOhannes m zmölnig wrote:
> On 05/31/2016 05:50 PM, IOhannes m zmoelnig wrote:
>> i really like the powers of the new [osc*] objects for these kind of things.
>
> here's an updated example, that properly generates numbers in to 0..1 range.
>
> it has full 24bit of (pseudo) randomness.

But the distribution is not uniform (lower third is twice as likely as 
the upper two thirds of the range).  See attached for a test.


Claude
-- 
https://mathr.co.uk

-------------- next part --------------
#N canvas 1 51 308 317 10;
#X obj 103 91 randF;
#X obj 103 113 * 1000;
#X obj 103 135 int;
#X obj 103 177 tabread \$0-hist;
#X obj 103 199 + 1;
#X obj 103 221 tabwrite \$0-hist;
#X obj 103 157 t f f;
#X obj 41 255 table \$0-hist 1000;
#X obj 76 23 t b b;
#X obj 103 68 until;
#X msg 10 48 normalize 1;
#X obj 10 70 s \$0-hist;
#X obj 78 5 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
-1;
#X msg 106 46 1e+06;
#X connect 0 0 1 0;
#X connect 1 0 2 0;
#X connect 2 0 6 0;
#X connect 3 0 4 0;
#X connect 4 0 5 0;
#X connect 6 0 3 0;
#X connect 6 1 5 1;
#X connect 8 0 10 0;
#X connect 8 1 13 0;
#X connect 9 0 0 0;
#X connect 10 0 11 0;
#X connect 12 0 8 0;
#X connect 13 0 9 0;


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