[PD] [Gem] fork pixes

Peter P. peterparker at fastmail.com
Thu Sep 15 21:34:22 CEST 2016


Thank you Jack,

Indeed! I was aware of the GL separate object but didn't know that I had
to use the same approach for pixes. Somehow I feel this could be
mentioned in some GEM docs (but where?).
Thank you for your kind reply! I am curious how it could be done using
shaders, but am quite happy the way things are working now!

all the best, Peter

* Jack <jack at rybn.org> [2016-09-14 18:27]:
> Hello Peter,
> 
> See the help about [pix_separator].
> You can also use shaders (using textures) to accomplish your aim.
> ++
> 
> Jack
> 
> 
> 
> Le 14/09/2016 à 23:21, Peter P. a écrit :
> > Hi list,
> > 
> > I am puzzled by a simple problem in Gem but am unable to find a solution
> > from Gem's documentation: 
> > 
> > Playing back anim-1.mov from one pix_film object and forking the
> > pix-stream using [t a a] in order to be able to crossfade between its
> > color and greyscale version, I am getting a grey picture in the
> > unmodified branch as soon as the right outlet of [t a a] is connected to
> > [pix_2grey] inlet, even with that object's outlet being left unconnected.
> > (see attached patch)
> > I don't understand why this happens, I have checked all colorspaces with
> > [pix_info] and they are alike (RGBA). Is there a better way to crossfade
> > between a color image and its grayscaled version?
> > 
> > Thanks for all ideas!
> > Peter
> > 
> > 
> > 
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> 
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