[PD] offline calculations with tilde objects?

Roman Haefeli reduzent at gmail.com
Wed Oct 19 10:58:33 CEST 2016


On Wed, 2016-10-19 at 10:42 +0200, cyrille henry wrote:
> 
> Le 19/10/2016 à 10:30, Roman Haefeli a écrit :
> > 
> > Hey all
> > 
> > When doing calculations on a large set of numbers, it's for obvious
> > reasons much faster to do with tilde objects than doing it in
> > message
> > domain with some until loop. Doing calculations on an array with
> > dsp
> > objects has the disadvantage that they're tied to sampling rate and
> > cannot be done instantaneously. So I'm asking myself if there is a
> > way
> > to eat my cake and have it, too, i. e. exploit the efficiency of
> > tilde
> > classes while retaining control of execution time.
> > 
> > I know about the trick of up-sampling a subpatch so that you get
> > _faster_ results, but it doesn't enable you to get the results in 0
> > logical time.
> > 
> > Is "0 logical time" and "good efficiency" at the same time possible
> > somehow?
> 
> you almost found the solution.
> 
> you need to use the bang feature of the block~ object to compute one
> (huge) block in 0 logical time.
> cheers
> c

Oh, sweet. I'm going to try that. Thanks a lot.

Roman
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