[PD] libpd for Unity still alive?

Dan Wilcox danomatika at gmail.com
Sun Oct 23 07:35:18 CEST 2016

Patrick updated the libpd version used by libpd4unity less than a month ago. The other wrapper files *seem* old since the libpd API is largely stable, so no need for constant commits.

Also, libpd is much easier to build for C# / MONO in the latest version so I imagine that should help in regards to unity, although I have not tried it personally. There are also prebuilt libpd C# binaries for multiple platforms on NuGet.

Dan Wilcox
@danomatika <https://twitter.com/danomatika>
danomatika.com <http://danomatika.com/>
robotcowboy.com <http://robotcowboy.com/>
> On Oct 22, 2016, at 3:55 PM, pd-list-request at lists.iem.at wrote:
> From: Ali Momeni <batchku at gmail.com <mailto:batchku at gmail.com>>
> Subject: [PD] libpd for Unity still alive?
> Date: October 22, 2016 at 2:47:23 PM MDT
> To: "pd-list at lists.iem.at <mailto:pd-list at lists.iem.at>" <pd-list at lists.iem.at <mailto:pd-list at lists.iem.at>>
> Hello all,
> I'd like to play with libpd within Unity.  I've come across several project that attempt this:
> https://github.com/patricksebastien/libpd4unity <https://github.com/patricksebastien/libpd4unity>
> https://github.com/Magicolo/uPD <https://github.com/Magicolo/uPD>
> https://github.com/hagish/kalimba <https://github.com/hagish/kalimba>
> but it seems like they are all old and not maintained; it also seems that they haven't been tested with Unity 5.  Does anyone have any recent experience with pd and unity?
> Regards,
> ali

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