[PD] libpd for Unity still alive?

Ali Momeni batchku at gmail.com
Sun Oct 23 19:16:42 CEST 2016


Thanks Dan.

My problem is with LibPdFilterRead.cs as it doesn't compile because of this
error:


*Code:*
    // Unity audio callback
    public void OnAudioFilterRead (float[] data, int channels)
    {
        if(dataPtr == IntPtr.Zero)
        {
            dataHandle = GCHandle.Alloc(data,GCHandleType.Pinned);
            dataPtr = dataHandle.AddrOfPinnedObject();
        }

        if (islibpdready) {
            *LibPD.Process(numberOfTicks, dataPtr, dataPtr);       //THIS
is the line that throws an error*
        }
    }


*Error:*
Assets/LibPdFilterRead.cs(52,31): error CS1502: The best overloaded method
match for `LibPDBinding.LibPD.Process(int, double*, double*)' has some
invalid arguments


On Sun, Oct 23, 2016 at 1:13 PM, Dan Wilcox <danomatika at gmail.com> wrote:

> https://github.com/libpd/libpd#c
>
> --------
> Dan Wilcox
> @danomatika <https://twitter.com/danomatika>
> danomatika.com
> robotcowboy.com
>
> On Oct 23, 2016, at 8:21 AM, Ali Momeni <batchku at gmail.com> wrote:
>
> Thanks Dan.
>
> I'm having trouble getting the latest libpd4unity compiling:
>
> https://github.com/patricksebastien/libpd4unity/issues/18
>
> Also, if the libpd C# binaries from NuGet are a way to get libpd/unity
> integrated, would you please post a link?
>
>
> On Sun, Oct 23, 2016 at 1:35 AM, Dan Wilcox <danomatika at gmail.com> wrote:
>
>> Patrick updated the libpd version used by libpd4unity less than a month
>> ago. The other wrapper files *seem* old since the libpd API is largely
>> stable, so no need for constant commits.
>>
>> Also, libpd is much easier to build for C# / MONO in the latest version
>> so I imagine that should help in regards to unity, although I have not
>> tried it personally. There are also prebuilt libpd C# binaries for multiple
>> platforms on NuGet.
>>
>> --------
>> Dan Wilcox
>> @danomatika <https://twitter.com/danomatika>
>> danomatika.com
>> robotcowboy.com
>>
>> On Oct 22, 2016, at 3:55 PM, pd-list-request at lists.iem.at wrote:
>>
>> *From: *Ali Momeni <batchku at gmail.com>
>> *Subject: **[PD] libpd for Unity still alive?*
>> *Date: *October 22, 2016 at 2:47:23 PM MDT
>> *To: *"pd-list at lists.iem.at" <pd-list at lists.iem.at>
>>
>>
>> Hello all,
>>
>> I'd like to play with libpd within Unity.  I've come across several
>> project that attempt this:
>>
>> https://github.com/patricksebastien/libpd4unity
>> https://github.com/Magicolo/uPD
>> https://github.com/hagish/kalimba
>>
>> but it seems like they are all old and not maintained; it also seems that
>> they haven't been tested with Unity 5.  Does anyone have any recent
>> experience with pd and unity?
>>
>> Regards,
>>
>> ali
>>
>>
>>
>
>
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