[PD] libpd for Unity still alive?
white.joe4 at gmail.com
Thu Oct 27 11:43:10 CEST 2016
The AudioListener AFAIK is the component that makes sure the OAFR callback
is scheduled for any AudioSources on your gameobject. These stack up though
like a filter chain, so if your last audio source component has no audio
input then it'll overwrite the previous elements in the filter chain.
One solution might be to put a pass-through system in your patch. Otherwise
maybe try adding them to separate children and let Unity mix them.
On 26 October 2016 at 16:39, Ali Momeni <batchku at gmail.com> wrote:
> Here is another question for the libpd4unity crew:
> What is the right approach for mixing audio generated by PD, with audio
> generated by Unity?
> It seems that my "AudioListener" component attached to my "LibPd" game
> object is preventing any other Unity AudioSources to play sound.
> Any experience with this?
> Thank you,
> On Mon, Oct 24, 2016 at 7:23 PM, Ali Momeni <batchku at gmail.com> wrote:
>> Hello all,
>> My answers in line below:
>> On Mon, Oct 24, 2016 at 6:56 PM, Scott R. Looney <scottrlooney at gmail.com>
>>> Android latency is often a fact of life, even by that much. one question
>>> is whether you're getting that latency playing it in the Editor. if not,
>>> that may be a libpd question that would need answering. you might also
>>> reach out to Sebastian(hagish) to ask him, though he might be no longer
>>> working with libpd since Kalmiba wasn't updated in a while. he did in fact
>>> say that Android latency was an issue in the Read Me. however you might
>>> have more luck with this fork which has a latency fix in Android. not sure
>>> how good it is, but it's been updated about a year ago:
>> This is great to know; i will try that.
>> To answer your question, I do not have this latency issue in the editor.
>> Even more importantly, I don't have this issue when i build the same Pd
>> patch for android, using the libpd4unity approach, as i've done here:
>>> @ali - as i understand it, creating instances of PD/libpd has been
>>> discussed for a while as a positive step. i haven't had a need for it yet
>>> but others on this list have discussed benefits, mostly in terms of both
>>> power and resource management. there are drawbacks as well, but
>>> unfortunately i don't know the particulars. one instance is enough for me
>>> for the moment though. but i think the strength is dynamically spawning and
>>> killing resources as needed.
>> Good to know; thanks scott.
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