[PD] Cross-platform uniform GUI rendering of patches.

Dan Wilcox danomatika at gmail.com
Thu Feb 23 00:44:01 CET 2017

As the object box sizes are determined by the font and it’s sizing, I’d argue that they are directly connected.

> On Feb 22, 2017, at 4:26 PM, pd-list-request at lists.iem.at wrote:
> From: Roman Haefeli <reduzent at gmail.com <mailto:reduzent at gmail.com>>
> Subject: Re: [PD] Cross-platform uniform GUI rendering of patches.
> Date: February 22, 2017 at 3:20:39 PM MST
> To: Pd-List <pd-list at lists.iem.at <mailto:pd-list at lists.iem.at>>
> On Mit, 2017-02-22 at 14:06 -0700, Dan Wilcox wrote:
>> In the source code for Pd, I have also changed the default font
>> weight to “normal”, so there shouldn’t be a need for the bold
>> version. I have to fix the Windows build to be able to see it for
>> myself next, though.
> Isn't changing the font weight a separate issue from fixing consistent
> appearance across platforms, in that the font weight is a design
> decision while using the same font and working font metrics are a bug
> fix?
> I propose that changing the font weight is treated as a separate step.
> Miller probably consciously chose bold weight and we shouldn't treat it
> as a bug. Personally, I'm not even in favor of font weight normal,
> though I hardly care.
> Roman

Dan Wilcox
@danomatika <http://twitter.com/danomatika>
danomatika.com <http://danomatika.com/>
robotcowboy.com <http://robotcowboy.com/>

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