[PD] libPD4unity and reading sample arrays

Dan Wilcox danomatika at gmail.com
Wed Mar 8 17:06:06 CET 2017

You might get more traction by opening an issue on the libPD4unity Github repository and providing a test patch/patches which show the issue. It may be a problem with the unity wrapper or the underlying C# wrapper, but I would start with the Unity layer first.

> On Mar 8, 2017, at 4:00 AM, pd-list-request at lists.iem.at wrote:
> From: "Scott R. Looney" <scottrlooney at gmail.com <mailto:scottrlooney at gmail.com>>
> Subject: Re: [PD] libPD4unity and reading sample arrays
> Date: March 7, 2017 at 5:59:05 AM MST
> To: pd-list <pd-list at lists.iem.at <mailto:pd-list at lists.iem.at>>
> continued testing reveals a strange behavior. i have been going between a test Unity project using libpd4Unity and my main project. if i go to this test project first and then return to my main project everything works one time - i get no loading errors. but as soon as i stop the scene playback and start it again, i get the errors on table loading again. i've tested it three times and it's strangely consistent. so maybe the table assignments aren't being purged correctly when i stop playback? that's all i can think. if it thought it was already assigned it might fail assigning again. just a thought.
> best,
> scott

Dan Wilcox
@danomatika <http://twitter.com/danomatika>
danomatika.com <http://danomatika.com/>
robotcowboy.com <http://robotcowboy.com/>

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