[PD] [libPD] Generation of patches
François Zajéga
frankie at frankiezafe.org
Wed Apr 5 14:59:18 CEST 2017
Hello to all,
I'm currently bridging puredata and ogre3d via libpd. The whole project
is a game engine called polymorph (http://polymorph.cool)
I have a question regarding patch generation.
I can't find a way to send a patch to pd through a buffer. The only
method i found "libpd_openfile" but that requires creating an actual
file on the harddrive and passing the path to pd. I would need something
like "libpd_newpatch(char*)"...
The idea is to be able to build a patch programmatically, on the c++
side, and send it to pd without saving it as a file.
Did anyone ever done something like that?
Thank in advance!
françois z.
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