[PD] bring the noise
David Medine
dmedine at ucsd.edu
Thu Apr 6 09:09:19 CEST 2017
I haven't used Pd in an age, so this is just 'pseudo code' and probably
all wrong syntactically; but, if you pump random values into the
frequency inlet of an oscillator or filter, you can have fun.
[noise~]
|
[+/*~ whatever]
|
[$1 whatever(
|
[line~]
|
[osc~/bp~/whateveroscillater~]
On 06.04.2017 04:46, Alexandre Torres Porres wrote:
> I released today a library, still in very early and experimental stage
> - where future releases may not respect backwards compatibility, until
> a final release is made. The release is mostly meant to a current
> class I'm teaching, I only wanted to share it when a final release -
> or at least a beta one - was ready. but anyway, I did create some
> noise objects, inspired and stole from SuperCollider.
> They are:
>
> * [crackle~]
> * [cusp~]
> * [gbman~]
> * [henon~]
> * [latoocarfian~]
> * [lfnoise~]
> * [lincong~]
> * [logistic~]
> * [quad~]
> * [standard~]
>
> Full objects list at https://github.com/porres/pd-else
>
> and the release is here (currently alpha3)
> https://github.com/porres/pd-else/releases
>
> I'm now very interested in chaotic generators, and I can glady work on
> more of those...
>
> I'm currently working on cloning LorenzL from SC...
>
> cheers
>
> 2017-04-05 18:19 GMT-03:00 cyrille henry <ch at chnry.net
> <mailto:ch at chnry.net>>:
>
> you can try :
>
> noise~
> +~ 1
> lop~
> *~ 1000
> tabread4~ strange_noisy_waveshape
>
>
> or a feedback loop with a strange attractor
>
> cheers
> c
>
>
>
> Le 05/04/2017 à 23:08, Matt Davey a écrit :
>
> obviously [noise~] does a decent job with white noise, but i'm
> interested what sorts of other processes there are to generate
> noise, particularly noise more reminiscent of analogue machines.
>
> or even really weird digital lo-fi approaches or anything like
> that.
>
> basically, [noise~] alone is not cutting it for what i want.
>
> my current go-to approach is:
>
> [noise~]
> |
> [* 10000]
> |
> [phasor~]
> |
> [expr~ $v1 * 2 - 1]
>
>
> but for sure there must be heaps more interesting methods to
> get good (or super evil) sounding noise.
>
>
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