[PD] bring the noise

David Medine dmedine at ucsd.edu
Thu Apr 6 09:09:19 CEST 2017


I haven't used Pd in an age, so this is just 'pseudo code' and probably 
all wrong syntactically; but, if you pump random values into the 
frequency inlet of an oscillator or filter, you can have fun.

[noise~]

|

[+/*~ whatever]

|

[$1 whatever(

|

[line~]

|

[osc~/bp~/whateveroscillater~]

On 06.04.2017 04:46, Alexandre Torres Porres wrote:
> I released today a library, still in very early and experimental stage 
> - where future releases may not respect backwards compatibility, until 
> a final release is made. The release is mostly meant to a current 
> class I'm teaching, I only wanted to share it when a final release - 
> or at least a beta one - was ready. but anyway, I did create some 
> noise objects, inspired and stole from SuperCollider.
> They are:
>
>   * [crackle~]
>   * [cusp~]
>   * [gbman~]
>   * [henon~]
>   * [latoocarfian~]
>   * [lfnoise~]
>   * [lincong~]
>   * [logistic~]
>   * [quad~]
>   * [standard~]
>
> Full objects list at https://github.com/porres/pd-else
>
> and the release is here (currently alpha3) 
> https://github.com/porres/pd-else/releases
>
> I'm now very interested in chaotic generators, and I can glady work on 
> more of those...
>
> I'm currently working on cloning LorenzL from SC...
>
> cheers
>
> 2017-04-05 18:19 GMT-03:00 cyrille henry <ch at chnry.net 
> <mailto:ch at chnry.net>>:
>
>     you can try :
>
>     noise~
>     +~ 1
>     lop~
>     *~ 1000
>     tabread4~ strange_noisy_waveshape
>
>
>     or a feedback loop with a strange attractor
>
>     cheers
>     c
>
>
>
>     Le 05/04/2017 à 23:08, Matt Davey a écrit :
>
>         obviously [noise~] does a decent job with white noise, but i'm
>         interested what sorts of other processes there are to generate
>         noise, particularly noise more reminiscent of analogue machines.
>
>         or even really weird digital lo-fi approaches or anything like
>         that.
>
>         basically, [noise~] alone is not cutting it for what i want.
>
>         my current go-to approach is:
>
>         [noise~]
>         |
>         [* 10000]
>         |
>         [phasor~]
>         |
>         [expr~ $v1 * 2 - 1]
>
>
>         but for sure there must be heaps more interesting methods to
>         get good (or super evil) sounding noise.
>
>
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