[PD] bring the noise
Kerry Hagan
klhagan at gmail.com
Thu Apr 6 09:12:14 CEST 2017
Just to be contrarian:
Ridiculous anti-noise - run noise~ into Miller’s pvoc time stretcher at SUPER slow speed and phase lock it. You break both noise and pvoc, getting swooping sine waves.
Kerry
> On 6 Apr 2017, at 08:09, David Medine <dmedine at ucsd.edu> wrote:
>
> I haven't used Pd in an age, so this is just 'pseudo code' and probably all wrong syntactically; but, if you pump random values into the frequency inlet of an oscillator or filter, you can have fun.
> [noise~]
>
> |
>
> [+/*~ whatever]
>
> |
>
> [$1 whatever(
>
> |
>
> [line~]
>
> |
> [osc~/bp~/whateveroscillater~]
> On 06.04.2017 04:46, Alexandre Torres Porres wrote:
>> I released today a library, still in very early and experimental stage - where future releases may not respect backwards compatibility, until a final release is made. The release is mostly meant to a current class I'm teaching, I only wanted to share it when a final release - or at least a beta one - was ready. but anyway, I did create some noise objects, inspired and stole from SuperCollider.
>> They are:
>>
>> [crackle~]
>> [cusp~]
>> [gbman~]
>> [henon~]
>> [latoocarfian~]
>> [lfnoise~]
>> [lincong~]
>> [logistic~]
>> [quad~]
>> [standard~]
>> Full objects list at https://github.com/porres/pd-else <https://github.com/porres/pd-else>
>>
>> and the release is here (currently alpha3) https://github.com/porres/pd-else/releases <https://github.com/porres/pd-else/releases>
>>
>> I'm now very interested in chaotic generators, and I can glady work on more of those...
>>
>> I'm currently working on cloning LorenzL from SC...
>>
>> cheers
>>
>> 2017-04-05 18:19 GMT-03:00 cyrille henry <ch at chnry.net <mailto:ch at chnry.net>>:
>> you can try :
>>
>> noise~
>> +~ 1
>> lop~
>> *~ 1000
>> tabread4~ strange_noisy_waveshape
>>
>>
>> or a feedback loop with a strange attractor
>>
>> cheers
>> c
>>
>>
>>
>> Le 05/04/2017 à 23:08, Matt Davey a écrit :
>> obviously [noise~] does a decent job with white noise, but i'm interested what sorts of other processes there are to generate noise, particularly noise more reminiscent of analogue machines.
>>
>> or even really weird digital lo-fi approaches or anything like that.
>>
>> basically, [noise~] alone is not cutting it for what i want.
>>
>> my current go-to approach is:
>>
>> [noise~]
>> |
>> [* 10000]
>> |
>> [phasor~]
>> |
>> [expr~ $v1 * 2 - 1]
>>
>>
>> but for sure there must be heaps more interesting methods to get good (or super evil) sounding noise.
>>
>>
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