[PD] bring the noise

tim vets timvets at gmail.com
Thu Apr 6 10:42:47 CEST 2017


how about [adc~] ? :)

2017-04-06 9:12 GMT+02:00 Kerry Hagan <klhagan at gmail.com>:

> Just to be contrarian:
>
> Ridiculous anti-noise - run noise~ into Miller’s pvoc time stretcher at
> SUPER slow speed and phase lock it. You break both noise and pvoc, getting
> swooping sine waves.
>
> Kerry
>
>
> On 6 Apr 2017, at 08:09, David Medine <dmedine at ucsd.edu> wrote:
>
> I haven't used Pd in an age, so this is just 'pseudo code' and probably
> all wrong syntactically; but, if you pump random values into the frequency
> inlet of an oscillator or filter, you can have fun.
>
> [noise~]
>
> |
>
> [+/*~ whatever]
>
> |
>
> [$1 whatever(
>
> |
>
> [line~]
>
> |
>
> [osc~/bp~/whateveroscillater~]
> On 06.04.2017 04:46, Alexandre Torres Porres wrote:
>
> I released today a library, still in very early and experimental stage -
> where future releases may not respect backwards compatibility, until a
> final release is made. The release is mostly meant to a current class I'm
> teaching, I only wanted to share it when a final release - or at least a
> beta one - was ready. but anyway, I did create some noise objects, inspired
> and stole from SuperCollider.
> They are:
>
>
>    - [crackle~]
>    - [cusp~]
>    - [gbman~]
>    - [henon~]
>    - [latoocarfian~]
>    - [lfnoise~]
>    - [lincong~]
>    - [logistic~]
>    - [quad~]
>    - [standard~]
>
> Full objects list at https://github.com/porres/pd-else
>
> and the release is here (currently alpha3) https://github.com/porres/pd-
> else/releases
>
> I'm now very interested in chaotic generators, and I can glady work on
> more of those...
>
> I'm currently working on cloning LorenzL from SC...
>
> cheers
>
> 2017-04-05 18:19 GMT-03:00 cyrille henry <ch at chnry.net>:
>
>> you can try :
>>
>> noise~
>> +~ 1
>> lop~
>> *~ 1000
>> tabread4~ strange_noisy_waveshape
>>
>>
>> or a feedback loop with a strange attractor
>>
>> cheers
>> c
>>
>>
>>
>> Le 05/04/2017 à 23:08, Matt Davey a écrit :
>>
>>> obviously [noise~] does a decent job with white noise, but i'm
>>> interested what sorts of other processes there are to generate noise,
>>> particularly noise more reminiscent of analogue machines.
>>>
>>> or even really weird digital lo-fi approaches or anything like that.
>>>
>>> basically, [noise~] alone is not cutting it for what i want.
>>>
>>> my current go-to approach is:
>>>
>>> [noise~]
>>> |
>>> [* 10000]
>>> |
>>> [phasor~]
>>> |
>>> [expr~ $v1 * 2 - 1]
>>>
>>>
>>> but for sure there must be heaps more interesting methods to get good
>>> (or super evil) sounding noise.
>>>
>>>
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>
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