[PD] Finding a nearly full quadrilateral in a video frame
jm.adrien.mnt at gmail.com
Sun Apr 9 09:51:27 CEST 2017
I have to find for an installation the four corners of a bed (a rectangle) seen from above against the background (the floor), and this bed might slide a bit, so from time to time update the coordinates of the four corners. A person might be on the bed or close to it. So the general problem is
find the coordinates x,y in the video frame (GEM) of a nearly perfect quadrilateral with a rather simple overall visual configuration
Apparently, haarcascade techniques which work fantastically for face / hands (A.Villeret) seem inappropriate because the rectangle or quadrilateral is a too simple shape :
anyone has a hint ? any object around ? blob ? boundaries ??
Thanks a lot !
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