[PD] [Gem] 10-bit per channel in Gem

Roman Haefeli reduzent at gmail.com
Fri Apr 28 23:52:05 CEST 2017

Hey all

I'm looking for a method similar to what  [pix_equal] does but supports
more than 8 bit per channel. With [pix_image] - [pix_equal], it seems I
get only 256 steps with a greyscale image, even if the mask loaded with
[pix_image] has 16 bit. Is this a limitation by openGL or by
[pix_image]? Would I have more luck when doing it with shaders instead
of [pix_*] objects?

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