[PD] [Gem] 10-bit per channel in Gem

Antoine Villeret antoine.villeret at gmail.com
Sat Apr 29 15:30:18 CEST 2017


afaik, Gem only supports 8bit per pixel images
so all pix_* objects have this limitation
I was wondering the same when working on image capture plugin with 10 or
12bit camera
I didn't find any solution to increase the depth without code refactoring

--
do it yourself
http://antoine.villeret.free.fr

2017-04-28 23:52 GMT+02:00 Roman Haefeli <reduzent at gmail.com>:

> Hey all
>
> I'm looking for a method similar to what  [pix_equal] does but supports
> more than 8 bit per channel. With [pix_image] - [pix_equal], it seems I
> get only 256 steps with a greyscale image, even if the mask loaded with
> [pix_image] has 16 bit. Is this a limitation by openGL or by
> [pix_image]? Would I have more luck when doing it with shaders instead
> of [pix_*] objects?
>
> Thanks
> Roman
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