[PD] Capture Gem output: best practices?
joson.android at googlemail.com
Sun Sep 17 20:41:23 CEST 2017
I often use the methods of GEM to have the files right there for further use, but performance wise just for recording on OSX i want to point to syphon + the simple syphon recorder.
Am 17.09.2017 um 20:15 schrieb Max <abonnements at revolwear.com>:
> This is such a reoccurring question, I've always wanted to make a FAQ about this where we can point to. There are quite a few possibilities and it depends on the system and case which one is the best for you.
> A) inside GEM
> You can record the GEM window inside GEM with pix_record and pix_snap. This is the cleanest and cross platform solution, because it doesn't require additional soft- or hardware. You can also render things slower than realtime, while making sure to save every frame.
> B) outside of GEM, but inside the computer
> Use a screen capturing software, such as Vokoscreen, simplescreenrecorder, RecordMyDesktop or a broadcasting solution like OBS to capture the GEM window and save it in a file.
> C) outside of the computer
> You can display the Gem output on an external monitor and record the output with a hardware device that captures HDMI or DVI. Expensive, but if the former solutions are not viable, then it's the only way. For example you have a live performance with audio and your computer is on its limits CPU wise, so it would crash or crackle if you would run A) or B).
> On 2017년 09월 17일 19:01, Peter P. wrote:
>> Hi dear list,
>> I know that Gem's OpenGL output is not primarily designed to be captured
>> into a video file but am wondering what are the best practices by the
>> list members to create a movie file from a Gem window's output?
>> Thank you for all ideas!
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