[PD] how to destroy/delete an object with dynamic patching?

IOhannes m zmölnig zmoelnig at iem.at
Wed Oct 18 07:35:09 CEST 2017

> 2017-10-18 3:00 GMT-02:00 Alexandre Torres Porres <porres at gmail.com>:
>> hi, is there even a way to destroy/delete an object with dynamic

iemguts' [canvasdelete]
(it also adds a message to the canvas class; so you don't need to use
the actual object, just ordinary dynamic patching messages)

On 10/18/2017 07:10 AM, Alexandre Torres Porres wrote:
> oh... it has to be a vanilla way - I can't afford to have a dependency on
> this

then you're basically out of luck.
there is a reason, why a library like iemguts has an object like
[canvasdelete]: you cannot do this otherwise.


PS: but to be honest, there is a hacky way to delete an object, by
mimicking mouse events to select the region where the desired object
(and all other objects that overlap with it) resides and then mimicking
a keyboard event that "cuts" the object. this is highly brittle (as
opposed to the [canvasdelete] method which i consider *very* stable)


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