[PD] snap to grid feature when editing
Fede Camara Halac
camarafede at gmail.com
Sun Feb 18 17:54:37 CET 2018
Hello list,
I like how pd allows for non-grid-like canvas behavior. Besides, there is a feature already to Tidy Up things.
If grid-behavior is included, though, I would suggest not to make it a default behavior, and I would not want cords to be subject to the grid as well.
Best,
Fede
ps: i guess Tk has a grid already, which is the current canvas behavior. So, a more complex grid behavior would be to adjust the already given grid size to whatever measure fits best for the player.
fdch.github.io/tv
>> On Feb 17, 2018, at 8:19 PM, Roman Haefeli <reduzent at gmail.com> wrote:
>>
>> On Sam, 2018-02-17 at 19:26 +0100, Dan Wilcox wrote:
>> There is working code for this in one of the Pd forks. I've thought
>> about porting it over. It works pretty well for placement but drawing
>> the actual grid is problematic due to the number of lines and some
>> overlapping.
>
> I wasn't thinking about drawing lines on the canvas. I thought more of
> an invisible feature that could be turn on and off by some shortcut.
>
> Roman
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