[PD] apple deprecates opengl

Dan Wilcox danomatika at gmail.com
Fri Jun 8 11:37:21 CEST 2018

Deprecated in this case will most likely mean it will still be part of macOS for quite a while. There are simply too many existing applications using it. GEM will still build and work for the foreseeable future (5+ years).

We're discussing it on the Openframeworks list as well: http://dev.openframeworks.cc/pipermail/of-dev-openframeworks.cc/2018-June/thread.html

> On Jun 8, 2018, at 2:44 AM, pd-list-request at lists.iem.at wrote:
> Date: Thu, 7 Jun 2018 20:55:25 -0300
> From: Alexandre Torres Porres <porres at gmail.com <mailto:porres at gmail.com>>
> To: Pd-List <pd-list at lists.iem.at <mailto:pd-list at lists.iem.at>>
> Subject: [PD] apple deprecates opengl
> Message-ID:
> 	<CAEAsFmhcP6WsoXTbF3T3e9X8zb5S0Rvhk8Cv_UxR2fwPzBOjoA at mail.gmail.com <mailto:CAEAsFmhcP6WsoXTbF3T3e9X8zb5S0Rvhk8Cv_UxR2fwPzBOjoA at mail.gmail.com>>
> Content-Type: text/plain; charset="utf-8"
> What is the impact of this in Pd?
> https://www.anandtech.com/show/12894/apple-deprecates-opengl-across-all-oses <https://www.anandtech.com/show/12894/apple-deprecates-opengl-across-all-oses>
Dan Wilcox
@danomatika <http://twitter.com/danomatika>
danomatika.com <http://danomatika.com/>
robotcowboy.com <http://robotcowboy.com/>

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