[PD] use gl_VertexID
philemon1 at mac.com
Thu Jun 14 06:27:25 CEST 2018
I have a question about shader
I search to work with gl_VertexID in .vert script.
Some one have an example to implement this in .vert.
With gl_VertexID, you can have an array of vertex with no input array for VBO and you can detreminate in real time the size of VertexArray with no latencies.
I know that we can use this, but I have difficulties.
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