[PD] libpd4unity + sigmund
hi
joson.android at googlemail.com
Tue Jun 19 14:27:21 CEST 2018
as a workaround i could rebuild a pitch detection mechanism using [rfft~]. has anybody such abstraction around??
> Am 19.06.2018 um 13:05 schrieb hi <joson.android at googlemail.com>:
>
> ok, now i understand libpd and building a bit better and need libpdcsharp.so build for android including the missing objects. can this be done using OSX?
>
>
>> Am 19.06.2018 um 10:12 schrieb IOhannes m zmoelnig <zmoelnig at iem.at>:
>>
>> On 2018-06-19 09:53, hi via Pd-list wrote:
>>> Dear community
>>>
>>> I have a Unity project with libpd4unity [*1] going to be build on android and heavily depending on [sigmund~] or [fiddle~] for pitch detection. Sadly i discovered that these fft object do not work! Is there anybody who has a working version, some workaround or anything of help??
>>
>>
>> both [sigmund~] and [fiddle~] are externals, shipped with Pd but as
>> separate binaries.
>> to make externals work with libpd, your system must support dlopen()
>> (which completely rules out iOS) and it has to be able to find the
>> external binaries (on android, i think they must be renamed to
>> "lib<filename>.so", so instead of "sigmund~.pd_linux" you would have a
>> file "libsigmund_tilde.so"). check the logs to see whether they could be
>> found and opened.
>>
>> the alternative, is to just statically link the externals into Pd.
>> the libpd buildsystem provides an `EXTRA=true` option that will
>> automatically do that for you.
>> see https://github.com/libpd/libpd#building-libpd
>> (i have no clue how to integrate that into libpd4unity)
>>
>> msdt
>> IOhannes
>>
>>
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>
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