[PD] render method

Py Fave pyfave at gmail.com
Mon Oct 22 14:25:39 CEST 2018


Hi,

Jack gave me this a while ago, as a demo for pingpong render of 2
gemframebuffers

it works great.

check mtl abstractions too,

https://github.com/patricksebastien/mtl/

have a nice lsd trip :-)





Le sam. 20 oct. 2018 à 06:24, Jack <jack at rybn.org> a écrit :

> Hello,
>
> Take a look at the help patch about "gemwin" object and especially about
> "buffering". Sending the message "buffer 1" to [gemwin] and a bang to
> [gemhead] to render a chain might interest you.
> An other approach is to use 2 [gemframebuffer]s to create feedback.
> ++
>
> Jack
>
>
>
> Le 20/10/2018 à 02:33, ray Y a écrit :
> > Hello all:
> > Does anybody know if there is a method in gems to render things without
> > erasing the previous frame?
> >
> > for example lets say i want to have rectangles draw in gemwin, each
> > render erases the previous draw,
> >
> > how can i keep each instance on screen? i'm trying to make kind of like
> > a feedback effect!
> >
> > thanks
> > r.y
> >
> >
> >
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