[PD] Help with reverb design and vanilla's abstractions ([rev1~]/[rev2~]/[rev3~])
msp at ucsd.edu
Thu Feb 7 17:35:52 CET 2019
Ther's a wonderful article here:
Blesser, B. (2001). An interdisciplinary synthesis of reverberation viewpoints. Journal of Audio Engineering Society 49(10): 867-903.
At some point I was able to find this online, but I can't anymore - perhaps
you can get it on paper at an old-fashioned library.
On Wed, Feb 06, 2019 at 11:23:24PM -0200, Alexandre Torres Porres wrote:
> Hi, I've read miller's book and I've always wanted to know a bit more about
> reverbs. I also want to better explain these examples to my students. One
> thing I wonder is about the choice of delay lengths for the early
> reflections and also for the recirculating delay lines. They seem quite
> arbitrary, right?
> All I could make of it is that these numbers are just broken down so they
> don't become multiples of each other, resulting in a rather complex mesh of
> reflection times.
> But also, it seems that a "room size" parameter can be controlled by the
> size of the delay lines, right?
> Anyway, I'd appreciate if I could learn more about these abstractions and
> also some cool references for study (such as "digital reverb modelling for
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