[PD] Help with reverb design and vanilla's abstractions ([rev1~]/[rev2~]/[rev3~])
padawan12 at obiwannabe.co.uk
Thu Feb 7 21:38:30 CET 2019
Somewhere out there is a Fiboverb I made that tunes [fdn~] with scaled
segments of fibonacci sequence. Neighbours have relative coprimality
giving a wonderfully clear, uncoloured overall reverb, but with
nice "character" depending on where you start in the sequence.
I recall at the time I was fascinated by Golomb rulers and Dirichlet/Riemann
sequences in a mad quest to find crafty ways to make cool reverbs,
alas the patches are lost to the winds and my mind is a stranger
to the maths once again... but I suggest its a fertile to place
to go digging as I had some nice results.
On Wed, Feb 06, 2019 at 11:23:24PM -0200, Alexandre Torres Porres wrote:
> Hi, I've read miller's book and I've always wanted to know a bit more about
> reverbs. I also want to better explain these examples to my students. One
> thing I wonder is about the choice of delay lengths for the early
> reflections and also for the recirculating delay lines. They seem quite
> arbitrary, right?
> All I could make of it is that these numbers are just broken down so they
> don't become multiples of each other, resulting in a rather complex mesh of
> reflection times.
> But also, it seems that a "room size" parameter can be controlled by the
> size of the delay lines, right?
> Anyway, I'd appreciate if I could learn more about these abstractions and
> also some cool references for study (such as "digital reverb modelling for
> Pd-list at lists.iem.at mailing list
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