[PD] Help with aoo

ffdd cchh camarafede at gmail.com
Fri Jun 19 19:03:18 CEST 2020


Thanks for the doku directory! I'll check it out more closely now and start
using it.

Congrats on this really cool project!

f

On Fri, Jun 19, 2020 at 7:34 AM Christof Ressi <info at christofressi.com>
wrote:

> Hi, the documentation for aoo_server/aoo_client was missing, but I've
> know pushed it to develop. I'll try to upload a new pre-release to deken
> today. In the meantime, you can grab the latest binaries from here:
> https://git.iem.at/cm/aoo/pipelines
>
> Any testing and feedback is highly appreciated! Don't hesitate to open
> an issue at Gitlab if you encounter any troubles or have questions.
>
> Christof
>
> On 19.06.2020 04:57, Fede Camara Halac wrote:
> > Great! Thanks, Christof, I'll get the develop branch and go from there.
> If helpful I can test things out.
> >
> > Best,
> >
> > f
> >
> >> On Jun 18, 2020, at 10:35 PM, Christof Ressi <info at christofressi.com>
> wrote:
> >>
> >> 
> >>> so I wanted to know if aoo also sends audio back and forth to peers
> behind home routers
> >> Not in 2.0-pre1, but it's already implemented on develop. I'll try to
> finally get a new version out as soon as possible.
> >>
> >> Christof
> >>
> >>> On 19.06.2020 03:04, Fede Camara Halac wrote:
> >>> Hi list,
> >>>
> >>> I've been trying to use aoo but I am having troubles following the
> help files. Is there any other place I can go look for documentation? I
> looked through the VRR proyect, but I also fail to see the network logic
> behind that.
> >>>
> >>> I have been using Miller's quacktrip~,  so I wanted to know if aoo
> also sends audio back and forth to peers behind home routers (i.e., without
> having port forwarding enabled).
> >>>
> >>> Any pointers will be helpful! Thanks in advance.
> >>>
> >>> f
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>>> On May 15, 2020, at 10:27 PM, Christof Ressi <info at christofressi.com>
> wrote:
> >>>> Hi Marco,
> >>>>
> >>>> thanks for testing! I think aoo 2.0-pre1 is broken on macOS. This has
> been fixed on develop (together with many other things). I'd suggest to
> wait for the next release, however, which will come beginning of next week.
> >>>>
> >>>> Best,
> >>>>
> >>>> Christof
> >>>>
> >>>>> On 16.05.2020 03:18, Marco Schretter wrote:
> >>>>> dear winfried, dear christof,
> >>>>>
> >>>>> thanks! aoo 2.0-pre1 is running on my linux machines.
> >>>>>
> >>>>> on osx i tried it with the deken version and my compiled git-version
> but i get no bangs on the ping-button, no sound on the receiver side when i
> [start( . but i see all sinks/sources with [list(.
> >>>>>
> >>>>> after opening patches:
> >>>>>
> >>>>> new aoo server on port 9999
> >>>>> new aoo server on port 9998
> >>>>>
> >>>>> input device 0, channels 1
> >>>>> output device 2, channels 2
> >>>>> framesperbuf 64, nbufs 60
> >>>>> rate 48000
> >>>>> ... opened OK.
> >>>>>
> >>>>> after add:
> >>>>> aoo_receive~: source 127.0.0.1 9998 1
> >>>>> aoo_receive~: source 127.0.0.1 9999 1
> >>>>> SINK: 127.0.0.1 9999 1
> >>>>> SINK: 127.0.0.1 9998 1
> >>>>>
> >>>>> i don't get errors in the console but in the the terminal after
> clicking [start( and/or [pd dsp 1(:
> >>>>>
> >>>>> DSP tick(s) took too long!
> >>>>> sendto: Invalid argument (22)
> >>>>>
> >>>>> osx 10.13.6
> >>>>> pd-0.50-0 (and others)
> >>>>> aoo 2.0-pre1
> >>>>>
> >>>>> yours,
> >>>>> m
> >>>>>
> >>>>>
> >>>>>
> >>>>>> Am 04.04.20 um 13:37 schrieb Winfried Ritsch:
> >>>>>> Thats fine,
> >>>>>>
> >>>>>>    you can get a compiled newest version compiled by gitlab CI in
> >>>>>>
> >>>>>>          https://git.iem.at/cm/aoo/pipelines/4075
> >>>>>>
> >>>>>>    also I hope deken packages are out soon with a new version
> V2.0-a2
> >>>>>>
> >>>>>> mfg winfried
> >>>>>>
> >>>>>> Am Samstag, 4. April 2020, 12:18:53 CEST schrieb Edwin van der
> Heide:
> >>>>>>> Hi Winfried,
> >>>>>>>
> >>>>>>> Thanks for news.
> >>>>>>>
> >>>>>>> I’m going to learn how to compile this for macos and try it out.
> >>>>>>>
> >>>>>>> Best,
> >>>>>>>
> >>>>>>> Edwin
> >>>>>>>
> >>>>>>>> On 3 Apr 2020, at 00:40, Winfried Ritsch<ritsch at iem.at>  wrote:
> >>>>>>>>
> >>>>>>>> Hello,
> >>>>>>>>
> >>>>>>>> Thanks Christof Ressi the old concept was rewritten and
> short-comes using
> >>>>>>>> the build-in network objects has been resolved and own networking
> code
> >>>>>>>> added. (see doku there for history and ideas)
> >>>>>>>>
> >>>>>>>> http://git.iem.at/cm/aoo
> >>>>>>>>
> >>>>>>>> (Note it is an alpha version, but beta should follow soon)
> >>>>>>>>
> >>>>>>>> The feature list is huge, but mostly:
> >>>>>>>>
> >>>>>>>> - it supports raw audio and opus audio codec:
> >>>>>>>>    small latencies for playing together - long buffers for long
> range
> >>>>>>>>    streams
> >>>>>>>>
> >>>>>>>> - it supports time synchronous streaming and resend strategies
> >>>>>>>>
> >>>>>>>>    overcoming packet loss and network weakness
> >>>>>>>>
> >>>>>>>> - it monitors the connections quality and latencies
> >>>>>>>> - it is prepared fot punch-hole connections trough firewalls and
> ...
> >>>>>>>> ...
> >>>>>>>>
> >>>>>>>> This is also a Request for Comments:
> >>>>>>>>         get it - test it - use it - comment and report - to
> enhance it
> >>>>>>>>
> >>>>>>>> ---
> >>>>>>>> Note: The development was done within the Streaming Project
> Reenactment
> >>>>>>>> for
> >>>>>>>> "Sonic projections" in the exhibition "Primal energies" from Bill
> Fontana
> >>>>>>>> - Kunsthaus Graz using the community "FunkFeuer Graz" network .
> >>>>>>>> ( All artwork in museums are closed except this one on the
> facade  )
> >>>>>>>>
> >>>>>>>> with a mix of Arm based streaming devices:  the DIYasb  it runs
> now stable
> >>>>>>>> for over a month all over Funkfeuer Graz.:
> >>>>>>>>
> >>>>>>>> see also:https://git.iem.at/cm/diyasb
> >>>>>>>>
> >>>>>>>> mfG Winfried
> >>>>>>
> >>>>>>
> >>>>>> _______________________________________________
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> >>>>>
> >>>>>
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-- 
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