[PD] Help with aoo

Christof Ressi info at christofressi.com
Fri Jun 19 21:26:26 CEST 2020


Caveat: the doku folder currently is a bit messy, because many parts 
refer to the original AoO project from ca. 2010 and the seperation is 
not always very clear...

For using the library, the readme.rst and the help patches should be 
sufficient.

But I just realized that I forgot to install aoo_server-help.pd and the 
readme.rst... *facepalm*. This is fixed now on master, just grab the 
most recent build on https://git.iem.at/cm/aoo/pipelines.

Christof

On 19.06.2020 19:03, ffdd cchh wrote:
> Thanks for the doku directory! I'll check it out more closely now and 
> start using it.
>
> Congrats on this really cool project!
>
> f
>
> On Fri, Jun 19, 2020 at 7:34 AM Christof Ressi <info at christofressi.com 
> <mailto:info at christofressi.com>> wrote:
>
>     Hi, the documentation for aoo_server/aoo_client was missing, but I've
>     know pushed it to develop. I'll try to upload a new pre-release to
>     deken
>     today. In the meantime, you can grab the latest binaries from here:
>     https://git.iem.at/cm/aoo/pipelines
>
>     Any testing and feedback is highly appreciated! Don't hesitate to
>     open
>     an issue at Gitlab if you encounter any troubles or have questions.
>
>     Christof
>
>     On 19.06.2020 04:57, Fede Camara Halac wrote:
>     > Great! Thanks, Christof, I'll get the develop branch and go from
>     there. If helpful I can test things out.
>     >
>     > Best,
>     >
>     > f
>     >
>     >> On Jun 18, 2020, at 10:35 PM, Christof Ressi
>     <info at christofressi.com <mailto:info at christofressi.com>> wrote:
>     >>
>     >> 
>     >>> so I wanted to know if aoo also sends audio back and forth to
>     peers behind home routers
>     >> Not in 2.0-pre1, but it's already implemented on develop. I'll
>     try to finally get a new version out as soon as possible.
>     >>
>     >> Christof
>     >>
>     >>> On 19.06.2020 03:04, Fede Camara Halac wrote:
>     >>> Hi list,
>     >>>
>     >>> I've been trying to use aoo but I am having troubles following
>     the help files. Is there any other place I can go look for
>     documentation? I looked through the VRR proyect, but I also fail
>     to see the network logic behind that.
>     >>>
>     >>> I have been using Miller's quacktrip~,  so I wanted to know if
>     aoo also sends audio back and forth to peers behind home routers
>     (i.e., without having port forwarding enabled).
>     >>>
>     >>> Any pointers will be helpful! Thanks in advance.
>     >>>
>     >>> f
>     >>>
>     >>>
>     >>>
>     >>>
>     >>>
>     >>>>> On May 15, 2020, at 10:27 PM, Christof Ressi
>     <info at christofressi.com <mailto:info at christofressi.com>> wrote:
>     >>>> Hi Marco,
>     >>>>
>     >>>> thanks for testing! I think aoo 2.0-pre1 is broken on macOS.
>     This has been fixed on develop (together with many other things).
>     I'd suggest to wait for the next release, however, which will come
>     beginning of next week.
>     >>>>
>     >>>> Best,
>     >>>>
>     >>>> Christof
>     >>>>
>     >>>>> On 16.05.2020 03:18, Marco Schretter wrote:
>     >>>>> dear winfried, dear christof,
>     >>>>>
>     >>>>> thanks! aoo 2.0-pre1 is running on my linux machines.
>     >>>>>
>     >>>>> on osx i tried it with the deken version and my compiled
>     git-version but i get no bangs on the ping-button, no sound on the
>     receiver side when i [start( . but i see all sinks/sources with
>     [list(.
>     >>>>>
>     >>>>> after opening patches:
>     >>>>>
>     >>>>> new aoo server on port 9999
>     >>>>> new aoo server on port 9998
>     >>>>>
>     >>>>> input device 0, channels 1
>     >>>>> output device 2, channels 2
>     >>>>> framesperbuf 64, nbufs 60
>     >>>>> rate 48000
>     >>>>> ... opened OK.
>     >>>>>
>     >>>>> after add:
>     >>>>> aoo_receive~: source 127.0.0.1 9998 1
>     >>>>> aoo_receive~: source 127.0.0.1 9999 1
>     >>>>> SINK: 127.0.0.1 9999 1
>     >>>>> SINK: 127.0.0.1 9998 1
>     >>>>>
>     >>>>> i don't get errors in the console but in the the terminal
>     after clicking [start( and/or [pd dsp 1(:
>     >>>>>
>     >>>>> DSP tick(s) took too long!
>     >>>>> sendto: Invalid argument (22)
>     >>>>>
>     >>>>> osx 10.13.6
>     >>>>> pd-0.50-0 (and others)
>     >>>>> aoo 2.0-pre1
>     >>>>>
>     >>>>> yours,
>     >>>>> m
>     >>>>>
>     >>>>>
>     >>>>>
>     >>>>>> Am 04.04.20 um 13:37 schrieb Winfried Ritsch:
>     >>>>>> Thats fine,
>     >>>>>>
>     >>>>>>    you can get a compiled newest version compiled by gitlab
>     CI in
>     >>>>>>
>     >>>>>> https://git.iem.at/cm/aoo/pipelines/4075
>     >>>>>>
>     >>>>>>    also I hope deken packages are out soon with a new
>     version V2.0-a2
>     >>>>>>
>     >>>>>> mfg winfried
>     >>>>>>
>     >>>>>> Am Samstag, 4. April 2020, 12:18:53 CEST schrieb Edwin van
>     der Heide:
>     >>>>>>> Hi Winfried,
>     >>>>>>>
>     >>>>>>> Thanks for news.
>     >>>>>>>
>     >>>>>>> I’m going to learn how to compile this for macos and try
>     it out.
>     >>>>>>>
>     >>>>>>> Best,
>     >>>>>>>
>     >>>>>>> Edwin
>     >>>>>>>
>     >>>>>>>> On 3 Apr 2020, at 00:40, Winfried Ritsch<ritsch at iem.at
>     <mailto:ritsch at iem.at>> wrote:
>     >>>>>>>>
>     >>>>>>>> Hello,
>     >>>>>>>>
>     >>>>>>>> Thanks Christof Ressi the old concept was rewritten and
>     short-comes using
>     >>>>>>>> the build-in network objects has been resolved and own
>     networking code
>     >>>>>>>> added. (see doku there for history and ideas)
>     >>>>>>>>
>     >>>>>>>> http://git.iem.at/cm/aoo
>     >>>>>>>>
>     >>>>>>>> (Note it is an alpha version, but beta should follow soon)
>     >>>>>>>>
>     >>>>>>>> The feature list is huge, but mostly:
>     >>>>>>>>
>     >>>>>>>> - it supports raw audio and opus audio codec:
>     >>>>>>>>    small latencies for playing together - long buffers
>     for long range
>     >>>>>>>>    streams
>     >>>>>>>>
>     >>>>>>>> - it supports time synchronous streaming and resend
>     strategies
>     >>>>>>>>
>     >>>>>>>>    overcoming packet loss and network weakness
>     >>>>>>>>
>     >>>>>>>> - it monitors the connections quality and latencies
>     >>>>>>>> - it is prepared fot punch-hole connections trough
>     firewalls and ...
>     >>>>>>>> ...
>     >>>>>>>>
>     >>>>>>>> This is also a Request for Comments:
>     >>>>>>>>         get it - test it - use it - comment and report -
>     to enhance it
>     >>>>>>>>
>     >>>>>>>> ---
>     >>>>>>>> Note: The development was done within the Streaming
>     Project Reenactment
>     >>>>>>>> for
>     >>>>>>>> "Sonic projections" in the exhibition "Primal energies"
>     from Bill Fontana
>     >>>>>>>> - Kunsthaus Graz using the community "FunkFeuer Graz"
>     network .
>     >>>>>>>> ( All artwork in museums are closed except this one on
>     the facade  )
>     >>>>>>>>
>     >>>>>>>> with a mix of Arm based streaming devices:  the DIYasb 
>     it runs now stable
>     >>>>>>>> for over a month all over Funkfeuer Graz.:
>     >>>>>>>>
>     >>>>>>>> see also:https://git.iem.at/cm/diyasb
>     >>>>>>>>
>     >>>>>>>> mfG Winfried
>     >>>>>>
>     >>>>>>
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