[PD] [PD-announce] AoO (audio over OSC) v2.0-pre2

Max abonnements at revolwear.com
Mon Jun 29 12:22:13 CEST 2020


When I run the server patch i get this:

aoo_client: couldn't bind to port 1000
aoo_client: couldn't bind to port 1001
aoo_send~: couldn't bind to port 1000
aoo_receive~: couldn't bind to port 1001

that's on Ubuntu 20.04

I think it works once I change the [aoo_client] to 8000 and 8001


On 22.06.20 15:20, Christof Ressi wrote:
> Dear list,
> 
> here's a new pre-release for the AoO multichannel audio streaming 
> library. In the last two months, the library has been seen many 
> improvements and has been used successfully in our Virtual Rehearsal 
> Room project (see vrr.iem.at <https://vrr.iem.at/>).
> 
> Binaries for all common platforms (Windows, macOS, Linux, ARM boards) 
> are available on Deken (search for "aoo"). The source code can be found 
> here: https://git.iem.at/cm/aoo
> 
> See the help patches (aoo_send~-help.pd, aoo_receive~-help.pd, 
> aoo_server.pd) for usage instructions.
> 
> If you want to stream between different home networks (without port 
> forwarding), you can use [aoo_client] and connect to our public AoO 
> server at the IEM (hostname: vrr.iem.at, port: 7077). You can easily set 
> up your own AoO server by running a Pd patch containing [aoo_server 
> <port>] on your web server.
> 
> ---
> 
> Selected features:
> 
> # create audio networks of any topology with arbitrary ad-hoc connections
> # [aoo_send~] / [aoo_receive~] take a port number and ID, so multiple 
> objects (within a single Pd instance) can operate on the same port. 
> Additionally, you can have multiple objects across different Pd 
> instances (using different port numbers).
> # [aoo_send~] can stream to several destinations simultaneously;
> # [aoo_receive~] can receive several AoO streams simultaneously, summing 
> the signals
> # AoO is connectionless: streams can start/stop at any time, enabling a 
> "message-based audio" approach.
> # AoO sinks can "invite" sources, i.e. ask them to send audio. The source 
> may follow the invitation or decline it.
> # AoO sinks and sources can operate at different blocksizes and samplerates
> # the streaming format can be set independently for each source; currently 
> only PCM (uncompressed) and Opus (compressed) are implemented, but this 
> can be easily extended with the AoO codec plugin API.
> # audio encoding/decoding is multithreaded
> # adjustable resending mechanism for dropped packets
> # adjustable jitter buffer size.
> # [aoo_server] / [aoo_client] implement the UDP hole punching technique to 
> establish peer2peer connections between different home networks.
> # AoO is actually a C++ library with a C interface, so it can be used in 
> apps or embedded devices (like the ESP32). An implementation for 
> Supercollider is already planned.
> 
> ---
> 
> For questions, bug reports or feature requests, please open an issue at 
> https://git.iem.at/cm/aoo/-/issues. We're very happy about any kind of 
> feedback!
> 
> Christof
> 
> 
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