[PD] Advice on distributing pd-based software for apple

Josh Moore kh405.7h30ry at gmail.com
Sat Sep 19 08:00:07 CEST 2020

Not sure it's even really worth it. Apple is hostile to open source and
multi-platform stuff these days and everyone else who isn't them to be
quite honest.

They want to control graphics (deprecate opengl, don't support vulkan,
force everyone to use their special API completely incompatible with
everything else, boot Epic's engine cuz it doesn't want to pay a premium
conveniently during their push for Arcade and all of this)

They want to control their processors, lock them down, force you to pay a
hundred bucks a year to access the latest development tools or distribute
applications, and reject anything they don't like or competes with anything
they have unless they make more money from you than they make from their
own software.

All anyone needs to do is fork some RTOS *nix microkernel with decent
support for graphics hardware and nobody has a reason to use that stuff
anymore unless they want to use Logic. This is basically what Blackmagic
did for their new hardware, it's all RTLinux as is a lot of the new digital
consoles. But regardless of my gripes with Apple's crappy antics lately
these things are really something Miller himself needs to take up with
Apple as they do offer free app store access to universities and they might
be interested in embedding Pdlib in logic environment to compete with
Ableton. We'd have to get externals merged by Miller for this to work out
though as since the whole Unreal Engine debacle caused Apple to change
their ToS requiring each piece of code/app has to be ran through
their approval process or they'll cut you off of xcode/app store/apple id
with no recourse. But beyond that it's so much cheaper especially for the
students this software is aimed at primarily to just stick pd on a RT
patched linux kernel on a 50 dollar ARM SBC and call it good.

On Fri, Sep 18, 2020 at 8:53 AM João Pais <jmmmpais at gmail.com> wrote:

> Hi list,
> I'm preparing a package based on Pd work, but I run into annoying problems
> with recent apple OSs, namely notarization and security. Things seem to
> work if the user commits to switching off all security protocols, but for
> people who don't know Pd, they might be squeamish about this. Therefore I
> wanted to ask a couple of questions to someone who might have experience in
> distributing pd-based patches.
> For clarity: the package is a max patch (for both runtime and standalone
> versions), with the Pd app and patches included in a supporting folder -
> running with the recent pd~ object. When done properly, the user won't even
> be aware that pd itself is running.
> - how can one avoid asking a user to allow safety access to Pd and its
> externals? And while at that, to the max standalone as well?
> - I'm myself a windows user, and don't have a mac - I can only get the
> standalone compiled when a friend grants me access to his computer. Which
> system do you advise to prepare a package? It works fine in 10.13, from
> 10.15 seems to be problematic.
> - I had a look at codesigning a package, but it seems that it's necessary
> to sign up as an apple developer and pay 100us a year, which I'm not
> willing to do. The package won't be going to any app store, it's just to
> distribute as a zip file for computers. Any way to circumvent this?
> Best,
> jmmmp
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