[PD] Advice on distributing pd-based software for apple

João Pais jmmmpais at gmail.com
Sat Sep 19 10:34:12 CEST 2020


Unfortunately that's not applicable in my case.  Most musicians use apple,
and telling them all that will be met with a shrug and a "so what"?

Josh Moore <kh405.7h30ry at gmail.com> schrieb am Sa., 19. Sep. 2020, 07:57:

> Not sure it's even really worth it. Apple is hostile to open source and
> multi-platform stuff these days and everyone else who isn't them to be
> quite honest.
>
> They want to control graphics (deprecate opengl, don't support vulkan,
> force everyone to use their special API completely incompatible with
> everything else, boot Epic's engine cuz it doesn't want to pay a premium
> conveniently during their push for Arcade and all of this)
>
> They want to control their processors, lock them down, force you to pay a
> hundred bucks a year to access the latest development tools or distribute
> applications, and reject anything they don't like or competes with anything
> they have unless they make more money from you than they make from their
> own software.
>
> All anyone needs to do is fork some RTOS *nix microkernel with decent
> support for graphics hardware and nobody has a reason to use that stuff
> anymore unless they want to use Logic. This is basically what Blackmagic
> did for their new hardware, it's all RTLinux as is a lot of the new digital
> consoles. But regardless of my gripes with Apple's crappy antics lately
> these things are really something Miller himself needs to take up with
> Apple as they do offer free app store access to universities and they might
> be interested in embedding Pdlib in logic environment to compete with
> Ableton. We'd have to get externals merged by Miller for this to work out
> though as since the whole Unreal Engine debacle caused Apple to change
> their ToS requiring each piece of code/app has to be ran through
> their approval process or they'll cut you off of xcode/app store/apple id
> with no recourse. But beyond that it's so much cheaper especially for the
> students this software is aimed at primarily to just stick pd on a RT
> patched linux kernel on a 50 dollar ARM SBC and call it good.
>
> On Fri, Sep 18, 2020 at 8:53 AM João Pais <jmmmpais at gmail.com> wrote:
>
>> Hi list,
>>
>> I'm preparing a package based on Pd work, but I run into annoying
>> problems with recent apple OSs, namely notarization and security. Things
>> seem to work if the user commits to switching off all security protocols,
>> but for people who don't know Pd, they might be squeamish about this.
>> Therefore I wanted to ask a couple of questions to someone who might have
>> experience in distributing pd-based patches.
>>
>> For clarity: the package is a max patch (for both runtime and standalone
>> versions), with the Pd app and patches included in a supporting folder -
>> running with the recent pd~ object. When done properly, the user won't even
>> be aware that pd itself is running.
>>
>> - how can one avoid asking a user to allow safety access to Pd and its
>> externals? And while at that, to the max standalone as well?
>> - I'm myself a windows user, and don't have a mac - I can only get the
>> standalone compiled when a friend grants me access to his computer. Which
>> system do you advise to prepare a package? It works fine in 10.13, from
>> 10.15 seems to be problematic.
>> - I had a look at codesigning a package, but it seems that it's necessary
>> to sign up as an apple developer and pay 100us a year, which I'm not
>> willing to do. The package won't be going to any app store, it's just to
>> distribute as a zip file for computers. Any way to circumvent this?
>>
>> Best,
>>
>> jmmmp
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