[PD] OSC problem
Scott R. Looney
scottrlooney at gmail.com
Tue Feb 9 10:27:08 CET 2021
hi Csaba - i have done a fair amount of work with OSC in Unity and i highly
recommend the extOSC plugin for this (it's free).
homemade OSC sounds cool but there are a lot of flavors and not all of them
play well with PD. i tried a number of options and what worked on receive
in PD was the following:
[iemnet/udpreceive] (with the port set at loadbang) -> [oscparse] - [list
trim] and then [route] to send it places.
what worked on send to Unity was this: [oscformat (parameter) (value)] ->
[list prepend send] -> [list trim] -> [netsend -u -b] (with the connect
message to the address and port on loadbang).
i'm sure that might sound kludgy and terrible to experienced folks but the
receiving setup works perfectly for me and [netreceive] absolutely did NOT
work, under any configuration. haven't tested the sending option but it did
work in the past.
happy to include a screenshot if you need it.
On Tue, Feb 9, 2021 at 1:09 AM Roman Haefeli <reduzent at gmail.com> wrote:
> On Tue, 2021-02-09 at 09:52 +0100, IOhannes m zmölnig wrote:
> > PS: it would help *tremendously* if you could mention what you are
> > actually using to receive OSC.
> But also what you are using for _sending_ OSC messages. I gather you
> wrote something in Unity. Are you sending in UDP or TCP? If you are
> unsure what do you use, I'd go for UDP as it less complex and it is
> much more common in OSC world. Also, switching transport protocols
> means switching whole concepts. My advice is to stick with one and be
> clear about what you use.
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